Alpha Project is a battlefield 2 modification which goals are to bring back all the features that were left out in the retail game.
The gameplay style of the mod is a mixture of arcade and realism and features shown on the first trailers and screenshots of battlefield 2
Alpha Project Version 0.2 Release!
Again the long wait is over, after a long waiting period we are finaly back in action, our second installment is ready for a release!
Mar 28, 2013 News
Customization, Weapons, Vehicles, Maps
This major update showing our new customization system, weapons, vehicles and maps we have worked on hard to be featured in alpha project. Be aware that most of the shown stuff is work in progress and...
Feb 19, 2012 News
Alpha Project 762.Ranking BF2Awards
Thanks to =DGC=Neo82 we are proud to announce that Alpha Project is running the same custom ranking service like other big mods as Project Reality and Forgotten Hope 2
Jan 22, 2012 News
Alpha Project Version 0.1
Finaly the wait is over, the much anticipated rebirth of the bf2 alpha footage is ready for its first release!
Jul 31, 2011 News
1p Hands, Arms and Dropkits
New features for alpha project are 1p hands on vehicle steeringwheels and machineguns by Rhys but thats not all our new python coder Hjid made dynamic dropkits possible!
May 1, 2011 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Hey JONES™, I think I saw an alpha version of Gulf of Oman in the battlefield website, I don'really know if it's really the alpha version but still, it looks old, any plans to make one?
Around the Construction flag:
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Around the US beachhead:
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The Road:
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Around the Hotel Flag:
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That looks nice. However most of it is the same.
Awesome mod have you guys considered adding Thermal imaging and Zoom for the Helis, Jets, APCs and tanks? they seem a pretty sad in comparison to the major improvements the guns have seen.
just wait for the patch, you might be surprised whats all in it ^^
When I load into the map (Downtown night,and Pripiyat_outskirts )..it got crashed...I have deleted the file "seleceted"..but, it still happen...
Some people will still experience that, but it will happen to different maps (Mine crashed on Thunder Run and Downtown Night as well) I know it's annoying, but we must wait until the 0.21 patch is released to address that issue ^^ anyways, it's been several weeks, (I am aware of not to ask about the mod's release) I'm curious, is the patch's release near already?
exactly, wait for the patch is the best you can do here :) i hope its here soon, we just found more to fix then expected and also have real life next to developing thats why it takes a bit longer ^^
That we completely understand ^^ thanks for all of you who contributed to this mod :) the 6 of you literally changed our Battlefield lives xD
I have some questions. The Huey is finished, right? So why didn't you guys put it in the mod?
Or does it still have something else to do?
And will the next bug fixing patch optimize Winter town? That map is way to laggy, alots more than Jungle Crash and Frostbite.
Umm no, the huey is far from being finished and i dont know if this will ever happen... but about winter town, i dont have any lag tbh, this map needs more resources on old systems but should run smooth on newer, we cant take computers in count that are to old to handle it in the case you have a older system, also we cant optimise our maps for more then 32 bots, especialy on custom maps because the maps where never made to be played with 100 players and more as some people used to push botcounts... noone can expect this to be stable