Community manager for @DBolical the fine sites of (ModDB, IndieDB & SlideDB.) Your welcome to contact me about any issues or simply just drop in for a beer. Please contact me via indiedb as the desura mailbox is no longer linked.
Far right barrel(4) is the shader im working on.
Added alpha culling, that can be scaled and controlled real time or from a timer, also added detail map scaling and emissive maps and emissive map scaling, however this broke the rim lighting as it is on the same code, so i need to work on a fix like a sub pass or something.
Options for this shader now stand as follows.