Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.
0 comments by TALON_UK on Apr 7th, 2013
Well that is an end of an era, and a seemingly mental move by Disney. Okay, so perhaps LucasArts haven't been at the top of their game for a while now, with some ropey Star Wars games lately like Star Wars Kinect and The Force Unleashed II. But this is still the legendary studio that brought us the classic point and click adventure games of the 90's such as Monkey Island and Day of the Tentacle, the classic Star Wars games series X-Wing and Dark Forces, and published great games such as Rogue Squadron, Star Wars: Battlefront and Knights of the Old Republic. They haven't been at their former greatness for a while now, but Star Wars: 1313 certainly looked like a step in the right direction. So what now for the future of that game? Tantalizingly close and then snatched from our grasp just like SW: Battlefront 3 from the looks of it. So we see another casualty of the merger to join the Clone Wars series (though we still don't know exactly what is going on with that to be fair).
So what are everyone else's thoughts on this? Mourning this loss of an iconic games developer and publisher? Or feeling pretty Meh about the whole affair?
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**** man, your devotion to the cause is amazing! You're just as good on the drawing side as I am, but miles ahead in the modelling. Respect for the awesome work!
Cheers. I'm kinda like where you came from, a traditional artist first, and then got into 3D modelling. Can be a fairly natural transition if you can get your head around it. In fact I firmly believe that having a good foundation in traditional art is essential to being a good and innovative modeller/texture artist.
Amazing
Good, and you?
yooo :D how's it going? :]