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Super7700

Tony joined Dec 23, 2011

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Welcome to my page! Here you can look at some of the WIPs and mini-previews I've posted for my Rise of Nations mod, Kings and Conquerors: The Hellenistic Era.

  • The Hellenistic Era on my new computer!
  • The Hellenistic Era on my new computer!
  • The Hellenistic Era on my new computer!
  • The Hellenistic Era Balance Testing
  • The Hellenistic Era Loading Screen (WIP)
  • The Hellenistic Era Main Menu (WIP)
  • The Hellenistic Era Main Menu (WIP)
Blog RSS Report abuse The Hellenistic Era - a mini preview

0 comments by Super7700 on Sep 27th, 2013

Kings and Conquerors: The Hellenistic Era is a total conversion mod for Rise of Nations: Thrones and Patriots, that aims to bring the Hellenistic period to life. As a total conversion mod, it adds a new set of factions and a large number of new units and buildings.

However, it is often the smaller changes, the ones that take 10 minutes to implement, that really establish the idea that this is something new and exciting. As some inspiring person once said, "it is the little things that count". So we are taking that advice to heart.

Okay, that was really cheesy. Anyway, we have made some changes to the menu and the loading screen to make them more Hellenistic-Era-y.

The Hellenistic Era Main Menu (WIP)

So this is the main screen. You can see that we replaced the Rise of Nations logo with the mod's one. Like the original logo, you can change the lighting of it by moving your mouse pointer around. It's totally useless I know, but it looks fancy. The background shows the Alexander mosaic, which was made in Pompeii in around 100BC. It's supposedly based on an earlier Hellenistic work. We mixed the picture with a Conquer the World Campaign map, which is why you can see Spain. We also realise that the new background has made the lower part of the legal notice unreadable, so we apologise to those who enjoy reading the legal fine print.

The Hellenistic Era Main Menu (WIP)

You could only see Darius on the main menu screen but now you can only see Alexander the Great. I'll pretend that the convenient placement of the two kings wasn't a coincidence.

The Hellenistic Era Loading Screen (WIP)

And here's the loading screen. Those soldiers are Samnites. You can tell by their very short patterned tunics and the feathers on their helmets. The Samnites never got on well with the Romans, fighting a number of wars against them before being conquered, and then rebelling whenever the opportunity arose.

In this picture, you can also see some new icons for the Roman units, and there is something new mentioned in the Rules and Map Info. If you correctly guess what it is, I'll show you some pictures of this new thing. I know, Christmas is coming early this year (if anyone gets it right, that is).

Well that's all for today's mini preview. The backgrounds are WIPs, which is why I'm not posting it on the official mod page ('official' makes it sound important doesn't it?). The Samnite picture is going to be darkened a little more, to make the writing clearer, and I'll be adding new buttons and borders. If you have any suggestions for new buttons or borders, please let me know.

Comments  (0 - 10 of 40)
Beelim
Beelim Dec 14 2013, 9:44pm said:

Now that we have figured out that custom skeletons are possible, do you want to go ahead and try creating a pygmy elephant? I already have a Numidian rider, so all I need are the crew he will be escorting, although I admit any form of Carthaginian war elephants I create will most likely be based on the illustrations made for Nossov's book (see Rise of Kings Wiki entries for elephants).

+1 vote     reply to
Super7700
Super7700 Dec 17 2013, 7:09pm replied:

I think I'll wait until I've actually started work on Carthage. By then I'll probably have also figured out if it's worth using the vanilla elephants or not.

+1 vote     reply to
Beelim
Beelim Dec 17 2013, 7:48pm replied:

I can give you my answer: no. Unless you can create custom animations for infantry, it isn't advisable because your elephants will need guys armed with long spears and javelins (Nossov's book depicts Carthaginian/Numidian elephants as being armed with them) but then again it's your mod.

I've finally redone the podromoi animations but I feel more needs to be done before I can release them to you. As for my own projects, they've pretty much stalled although I am planning to redo the Hirdmenn - they will also provide the basis for the new Serbian infantry being contemplated for Rise of Kings.

+1 vote     reply to
Beelim
Beelim Dec 3 2013, 6:52am said:

Right, I see why you say we shouldn't change any of the territories. I guess Serbia will have to rule over the Balkans, but we will have to rename Albania to Dalmatia then.

+1 vote     reply to
Super7700
Super7700 Dec 3 2013, 4:18pm replied:

I said we should not remove any territories, it's good if we add more.

+1 vote     reply to
Beelim
Beelim Nov 17 2013, 5:53pm said:

Hi,
If I was to ask someone else to rig stuff for Rise of Kings, which biped should I ask them to use - the archer model or the rifleman model? and if so, what part of the unit should the weapon be linked to?

+1 vote     reply to
Super7700
Super7700 Nov 17 2013, 10:21pm replied:

I think the archer is the best one to use since its compatible with pretty much all of the infantry unit animations used in Rise of Kings. The weapons should be attached to the hand that's holding them. Neither model has a right hand ammo node so I would need to send them one of my javelin models if they need to rig a javelin unit.

+1 vote     reply to
Beelim
Beelim Nov 14 2013, 12:33am said:

Just a quick proposal.
I will work on any and all cavalry units you need for other factions, in exchange for producing light rifles, heavy rifles and infantry for Age of Darkness. Fortunately for you I have broken it all down to the following:

Guns and weapons:
Infantry rifle
SMG (Sten)
SMG (Tommy Gun)
Heavy rifle (this is actually an antitank rifle)
Infantry: M1928 (also covers some Middle Eastern units), side caps, kepis (covers Asian and African units), Stahlhelm, Adrian (this also doubles as Soviet, American and IJA units because we are producing a standardised set of graphics to ease your workload)

Each one of these has a summer coat and a winter coat. I have already created the template for the graphics, so these units should all be ready for you to work on once you return. Meanwhile, the podromos double-hands animation will be reworked, and I will consider redoing the Numidian cav guy if you want, but generally there won't be much happening. Because of the amount of Middle Eastern and Northern European units we have from Rise of Kings, I will also consider converting some of those units to help speed up Kings & Conquerors further, and will be conducting tests with elephants.

There is also another issue: Rise of the Moderns. While it is officially dead, if you feel like taking it from me after Kings & Conquerors, do let me know and I can help you on procuring wonders, ships and other weapons (I also don't mind getting my hands dirty with cavalry just for good time's sake although I want to make Age of Darkness my last RoN-based project). Just tell me what you want from it, what factions you want to drop: if you must, I suppose I can allow you to drop the Aztecs, the Inca, the Koreans (gonna miss seeing the hwacha in action though) and the Iranians for the Polish, the Danes, the Bantu and the Lakota - I want Rise of the Moderns to start off in 1600, so that means no Inca and Aztecs because they are already dead.

+1 vote     reply to
Beelim
Beelim Nov 10 2013, 8:49pm said:

Don't forget this guy, too: Youtube.com

+2 votes     reply to
Super7700
Super7700 Nov 10 2013, 10:47pm replied:

Thanks for the suggestions. It's all very nice music, though my only concern is suitability. For instance I don't think the Greek one would be very suitable in game because of the singing. The game 0AD has some good tracks that could be suitable, though to be honest I'm not too fond of the idea of taking music from other people or games, even if I have permission, because it makes this mod less original.

As music isn't really a priority for me at the moment, I think I'll keep the current music as it is for the first release, apart from removing a few of the completely unsuitable tracks.

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