Modder. Modeller. Coder. Mapper. Texture Artist. Web Designer. Swag.
Modeling a Game Ready Katana in Wings3D, Video Tutorial Series.
The tutorial focuses on my workflow (but not really a workflow) of making a lowish poly 3D weapon model for Mount&Blade: Warband, but can be modified as just a general tutorial on creating a historically-accurate katana in Wings3D.
I make a number of errors when I'm talking about specific parts of the sword, but it's mostly okay since you don't really need to know what a 'seppa' is or which side is called the 'hi' to model a katana. I correct myself in the annotations anyway, though. Hopefully it's informative, or at least entertaining.