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Stygs

Christian joined Aug 31, 2007

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Blog

No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Comments
Héllalujah!
Héllalujah! Dec 24 2012, 1:44pm said:

Hello there =D =P XD

+1 vote     reply to
Tömelsen
Tömelsen Dec 8 2010, 10:01am said:

Hey, was sagt ihr zu meinen zwei Vorschlägen? bzw. eigentlich 3. Wobei der Dritte mehr oder weniger n Rat an euch ist.
Eure Mod hat echt Charackter durch den Centi bekommen und es wäre echt schade wenn ihr euch, sozusagen, diesen Charackter wieder wegnimmt indem ihr dieses Affengeile Gefährt durch eines von EA`s Kinderspielzeugen ersetzt.
MfG Tom

+2 votes     reply to
Nazara
Nazara Oct 9 2010, 5:35pm said:

I got into modding this game and grasped some things really fast.

If you think its a mod secret or you dont mind it.

Is there a way to fix the stealth animation?
When a unit uncloakes,it should be seen immedately just like in TWA the stealth tank is visible when it uncloakes.
Any idea how I may achieve this?
Thanks,please answer this.Its really annyoing.

+2 votes     reply to
Stygs
Stygs Oct 10 2010, 7:09pm replied:

The Stealth anim has to parts: A model that creates the distortion effect (that is disabled as soon as the units unstealthes) and a opacity setting that regenerates slowly when the unit uncloakes (OpacityMin & OpacityMax in InvisibilityUpdate).

I simply edited the values a bit and reduced the opacity a lot - thus the model seems to appear solid a lot faster than in the unmoded game.

+2 votes     reply to
Nazara
Nazara Nov 14 2010, 1:58pm replied:

Aha,thanks,so it is all to opacity.I will try to experiment a bit.
Thank you.

ps: i asked the same question redundantly on the pm.sorry i did not check this here.

+2 votes     reply to
Nazara
Nazara Nov 14 2010, 3:26pm replied:

<InvisibilityUpdate
id="ModuleTag_Invisibility_Intrinsic"
UpdatePeriod="0.1s"
OpacityMin="1%"
OpacityMax="10%"
Options="STARTS_ACTIVE">
<InvisibilityNugget
ForbiddenConditions="REALLYDAMAGED"
EnteringStealthFX="FX_NODStealthTransitionOn"
LeavingStealthFX="FX_NODStealthTransitionOff"
ForbiddenStatus="IS_FIRING_WEAPON" ></InvisibilityNugget>
</InvisibilityUpdate>
I experimented,the opacity only chnages the visibilty or the tank when the cloak anim fluctates,however it does not affect the visiblity after the tank unstealth-uncloakes.
Update period does nothing.

+2 votes     reply to
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