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I LOVE SP-Mapping !!!
sp-mappers
0 comments by SPY-maps on Mar 19th, 2010
we all know that multi player gaming is more populair then sp gaming in fpshooters.
still, there are many like me who do like sp much more as mp. and for those people i
like to make sp-levels.
over the last 10 years i have made over 100 sp-maps for severel different fps, like call of Duty1+2, Mohaa, Prey, Sof2, and many other games.
should you be interested in them or movies of them then please check my own website for more info about them or myself.
leon
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Gamebanana.com u can used it for your fantastic mods!))
thanks guys, always nice to hear that my work is apriciated.
am still working hard on my latest Hl2 ep2 SP-mod called
Rooftop Retreat (working title)
Ep3; The Closure (final title).
leon
LEON UR MODS ARE THE BEST MY FAVORITE IS FROM COASTLINE TO ATMOSFERE THAT MOD ROCKS!!!!!!!!
Hello, I have found my way here and your work has peaked my interest so I think I will track you. I am an sp player who tried mp once but never again. I look forward to getting updates on your future projects and wish you luck.
Aaww man a Four?
I'm disappointed because I've always loved your work, and although our mods differ greatly it's really cutting to see such a low score from somebody I have looked up to in the past.
Thanks for playing regardless. Sorry you didn't enjoy.
I'm sorry IZaNaGI, and you are right, a 4 was indeed not really fair, just because i didn't like the no firefight development of your mod doesn't mean that it deserves a 4 our of 10. but i have pm-ed you with a much longer answer and have changed the 4 in to 6.
leon
thanks Orang3dragon612,
i assume you already know that i am working for about a year now hard on my latest (5th) HL2 ep2 sp-mod called Rooftop Retreat (RR) (working title), but you are right, this will be my final Source mod for now. Should Valve release a HL3 then i probably will come back to modding with it. You can find RR here;
Desura.com
About which engine i will choose ones RR is done, for my first indie game. That i still don't know. I still am looking in to engines like the latest Crytek engine 3, UDK, Unity, and others. But, i even consider the Source engine for a indie game. But i have decided to first finish and release RR before i decide anything about indie development. RR will probably released in 2 months time or so.
You can use the 'track' option on moddb, so you get a message each time when i place a new news update about RR.
Hope i did answer all your questions.
Hi, yet again another fan here asking annoying questions. I wanted to congratulate you on all the success that you have had and very excited to see what indie games you will make to be sold on steam. As your mapping, programming and creating cool scenarios are amazing, I am going to be sad to see you go away from the aging Source engine, onto greater things (Mostly because I have a bad computer) so I wanted to ask you, what engine/s are you planning to work with for your indie game and future mods and if Episode 3 was released with a slew of new content and SDK tools or a new version of the Source engine was released, would that tempt you back into making another Half Life mod? Thanks for taking the time to read this and good luck in your future endeavors.
I really hope you'll make some larger project with Source now that SDK is free :)
even larger projects???
i assume you never played my Strider Mountain or Coastline to Atmosphere sp-mods because they belong to the largest mods that are made, if they aren't THE largest.
Still, ones this new mod is finished i will go on with indie development and i am looking around to see which engine i will choose for that. Maybe i choose for the Source engine because i know all its in and outs by now.
leon