I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!
Posted by ShiftedDesign on May 25th, 2012
So, I'm currently in Austin, waiting for my summer courses and my game modding to start back up.
I head back Tomorrow night, so I just wanted to give a quick update before I left.
But before I do that, I saw this:
Level 8 Designer? :D
Anyways, if you have been hiding under a rock, and have seen this yet, I updated the fly through for the lava arena, for Siege of Inaolia. Can be found here:
Survival Arena Preview #2 - Mod DB
So, after I got that done, I had surgery done on my toe, which was great... because it gave me time to relax and play Tribes: Ascend! If you play Tribes you should add me: ShiftedDesign
Also, one last thing, if you are a level designer like me, and are still looking for a position or need a better one. There is actually a paid spot for a Unity Junior Level designer, here.
Another Unity spot (unpaid) here.
And a non-paid Hammer one here.
I hope you all have a great weekend and happy modding!