I'm a major gamer, been playing games since about the age of five with the ever-classic DOOM and Quake, then started trying my hand at strategy games, simulation games, pretty much anything I could get my hands on. Not long after that I started thinking to myself "If only I could change this or that, make this game play more like *I* want it to". That's how I started learning about mods, trainers and cracks, though I didn't have enough skill to really put together a mod of my own until I decided to dust off my old favorite "Emperor: Battle for Dune" and give it a play-through. I started tinkering with files here and there and found that I could change a rather substantial amount of things to how I felt it should be and finished my "Ultimate Realism" mod for it. Before actually making a mod of my own I had been a storywriter, innovator, and resident guru for the Halo mod for Freelancer "Freelancer: Combat Evolved" as well as briefly helping design dynamic ship damage for "88 Flak".
No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!