Indie Game Developer - Unity game engine specialist I have been making games using Unity since 2006, and successfully ran and then sold my previous game company (Sector3) in 2009. In 2009 I started up another games company, 3 Sprockets, specialising in making games for Desktop, Mobile and Web and have recently taken on a full time role as Lead Developer for a local Australian games studio working on console titles using Unity.
0 comments by seonr on Jan 22nd, 2012
I am super stocked that I finally got Cubemen up on Desura for Alpha Funding. It's been a goal of mine since Desura first announced they were offering an Alpha Funding program to get one of my titles included. it was just a matter of picking the right title, and ensure it was good enough.
Cubemen has been in development for a little under a year (part time of course) and has gone through a few revisions and refactorings to get it where it is now.
I cant wait to get it finished off and ready for a 1.0 release.
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Lol, ok, sure will add some more colours once 1.0 is out on all platforms. I'll also look at the endless mode difficulty issue.
For cubemen, 2 request.
1. Make endless keep increasing in difficulty, right now it hasn't gotten harder what so ever in the past 100,000 points.
2. Orange & Black color for cubemen color choice.