I work in telecommuncations by day and make games by night. Currently polishing up the Mayan Mystery game and putting together some content for it on the site.
Kinda/sorta. I'm calling it Adventure Apes 1.5 for now, and it takes place roughly at the same time as the Mayan Mystery.
While Mitch is off hunting down Horatio Hawk for stealing a magical crystal artifact from a Mayan temple, Dr.A has discovered the power of the artifact (time travel), as well as where the mysterious crystal originated from (asteroid belt).
***In the beginning of the Mayan Mystery, Mitch's best friend, Otis, was supposed to go with him, but has an unfortunate mishap with a banana peel and was forced to stay back and recover. The recovery didn't take long though. Partly because Otis is fairly tough, but mostly because his brain is tiny! ***
Anyways, soon after recovering, he is told about the nature and location of these crystals, and that it is critical that they get some as well (without the crystals, time travel would be impossible, and Horatio could escape permanently).
Otis is strapped into a little rocket ship with the sole purpose of collecting as many of the crystals as he can! It is a highly dangerous mission, because if he runs out of fuel or oxygen, there's no way home! Sure, he has those crystals, but his little pea-brain wouldn't know how to harness their power without disastrous results!)
Okay, so that's the premise. Gameplay-wise, it is very similar to asteroids. You fly around blasting asteroids for crystals or powerups, and hope to get enough fuel/oxygen to keep collecting crystals. It is meant to be a very casual game, where you play for a little while at a time, then come back later to try beating your score.
Randomly created asteroids
Upgrades to make your ship excessively awesome
Hordes of enemies trying to keep you from taking their crystals
Multiple control schemes
Probably more down the road...