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petey123567

Pete joined Aug 8, 2011

Offline Since
Jan 11, 2014
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Blog

No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

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Guest Oct 4 2013, 8:43pm said:

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Twitter
Latest tweets from @petey123567
@xewlupus you know, I could transmit moves via the old "King to D5" type thing... did you move yet? Jan 26 2015, 2:28pm
@xewlupus and now it's frozen in time until February Jan 24 2015, 1:31am
Indie dev protip: To be an Early Access top seller, be sure your logo has a black background with red or white text: T.co Jan 23 2015, 11:01am
@UnrealEngine Are the forums the best place for features and bug/crash reports, or is your answers hub thing better? Jan 22 2015, 10:01pm
@edu_arana yep I noticed, I'll get back to you soon Jan 22 2015, 11:04am
@UnrealEngine there's some things I can express in one line of text that take up a lot of space, ex: obj->var = clamp(obj->var + dt,-50,50); Jan 21 2015, 11:37pm
@UnrealEngine Any chance of adding a sort of 'Script Node' for Blueprint where we can just type some script in text format? Jan 21 2015, 11:33pm
The data is in, crunching makes your game worse, without exception: T.co Jan 21 2015, 11:26am
RT @SpaceX: Close, but no cigar. This time. T.co Jan 16 2015, 1:48pm
Make sure you have a strong core vision of what your game will be. From @GameOutcomes T.co T.co Jan 15 2015, 5:03pm