I'm a creative, CG artist and writer, aiming to work in the game industry as creative director. I studied Game Development for 2 years (learned to use Maya, ZBrush, 3D-Coat, UDK...) and currently study 2D animation and illustration in Belgium. My native language is French but I'm very fluent in English. I've been willing to work in the industry for years, especially in the conception part while I do enjoy working in synergy with technicians to shape game design and give directions along the making of the game. I've always been extremely creative and fond of writing and thus have a long time experience of plot and character design, universe creation etc. I know how to make a good story, create emotion and keep the audience tuned. ...But well, I hate to brag about what I can do.
I made this concept at the beginning of my game development studies, for the drawing class (pencil lineart colored on PS) and it was very dear to me ever since. I knew I would find a story for this guy and I did, he's now got a quite important role in a game plot I figured out in a quarter of hour few days ago =D The design of this character will probably evolve to fit more in the universe but I really plan to develop this game. The name of the project as of now is "Necris Arena" and there will be undead folks in it.