RTS (C&C Generals C&C Generals::ZeroHour) // GTA::San Andreas // Car Race gaming (Need for Speed series) // enthousiast
Posted by Metalloid on Jun 10th, 2012
Data updates will follow soon [30-mar]
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[nProject latest version] [30-sep]
The last beta of nProject is a mod that you just have to play. Not only is the mod quite stable, as the previous version it's a joy to play. Many missions (maps) await me now to play, and since all generals are now fully equipped it will be a joy on all factions ;)
In case you can't get Zero Hour / Generals to run properly in win-7/64bits - fix it with these steps at cncnz . Another fix is to copy your winxp game Env: and paste it in your win7 documents tree. Be sure to run the game with admin priveledges and in XP-compat. mode
[Rise Of the Reds] [10 jun]
The latest beta if this mod is one you should download and play. Just reading the elaborate intro of the mod, should have you downloading it in background, while reading it further. The installer and the game experience must be as polished as that of ShockWave.
More on this mod later
[Battlefield::play4free] [10 jun]
This game is another play4free game like NFSpeed::World. The play4free system means that those gamers who pay are pay2win gamers, will have better attributes (in this case weapons) than you from the start and will be able to kill you faster if, and only if, they are better players. Lack of skill will have you winning them with other pure free players in your team.
Even though I'm not a FPS gamer, I tried this game just to see how the weapons in it are. The free weapons I've used (re)act quite nicely and another plus is, that the game doesn't update as often as NFSWorld.
The great weapons are not the ones on the first levels though. You'll get a taste of them when you win them as rentals in the daily card-toss. Sometimes you can even be lucky to win one as a permanent weapon. Usually you rent a weapons for some cash, 4 just one day (yes one).
Valuable weapon addition data in this thread
Valuable strategy-info in this thread
Because this game has to be played in team formation, a good set of social skills help a lot in getting good results in the missions. It also helps to determine if you're in a bad team (one with no player communications) where lone-wolf behaviour is supreme. Lone wolf teams always loose from teams where members say where they go and what they'll do. Two lonewolf teams against eachother make for a terrible game experience. When you see that, just move to another game server.
Teams consist of max 16 players per side. Since the game is only multiplayer, you need to train on empty servers (flying needs training). It's a dream to play on a server where the team you play in acts like a real unit. Even as a newbie, you'll immerse in your role immediately and great results will be at the end of the mission, as a reward. I was lucky once to play in such a team as a level 7 tech.
It's a gamble to pay for games like this.
Need4Speed-World gamers experience this now, with the new skills system introduced, that basically nerves (disables, makes bad) the whole game experience, by robbing the free and paying players of their painstakingly gained skills, which could be used on all cars and replacing them with purchasable skills which do NOT cover all the previous ones, that have to be put on selectable cars. You don't get enough skill attributes for all your cars, and they make them slower, then before. In NFSWorld leveling up has no real value anymore, esp for new free players.
NFSpeed::World [02 may]
The last news update on this game is here. There is not a lot of new stuff going on there so the post is brief. Social intercation has been cut a few weeks ago, which had made it more difficult for new gamers to form friends, but this move has been done to kill the annoying spam by a few smart trolls.
I will be reporting a bit about Battlefield::play4free at a later date, since that is the online game I've been playing more these days.
Tip [15 jun]
Contra has a very well written strategy tutorial. You should read it, because this can help you play many Zero Hour missions in a better way.
NFS:World Dragon varia game-engine and Shockwave music
TiberianDawn:Redux, All Maps save error, ScreenshotLinks
NProject & Shadow Photography
Enhanced Alpha testing - Important tip
ZeroHour ShockWave treasures
New treasures - Tiberian Dawn Redux
DestructiveForces MaxCameraHeight fix
Initial site experiences
Top Screenshot links:
A racer in flight NFS::World
Enhanced Alpha with details
Shockwave shots with classice cameos
Shockwave DemoGeneral shots
Shockwave meets destructive forces
SuperGeneral Great smoke particles
Destructive forces MOAB + Particle attack
Destructive forces Nuke explosion
First Shockwave moddb screenshot