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Offline Since
May 23, 2012
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Australia Australia
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15
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12

Where do I start...? I'm a 15 year old who is extremely passionate about gaming and computers. I'm especially passionate about game development. My skills are sadly limited at the moment, but I try to make do with what I have, and, well, practice makes damn well perfect.

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Blog RSS Report abuse The wrong way...? Another random ramble.

0 comments by mechwarrior24 on May 20th, 2012

I've been thinking... perhaps I'm taking the wrong path? I've always had a passion for making and creating things, and that interest is especially extended in terms of interactive media- video games. But perhaps I'm more of an art person.

It certainly shows, in my opinion. My work habits in games often includes far more time messing about with the graphical aspect rather than the coding/functionality. Even with coding, I still prefer using slightly more limited engines the use a graphical appraoch to scripting, rather than code.

When I attempt to learn coding, or switch to another tool, I often find it nigh immposible to stick to it. Within days I'm back to Construct. Construct allows to me spend far more time on the graphics, and a quicker and easier way to code. A program, say, like Unity, is fairly similar to Construct in concept. Yes, it's 3D, yes it is super advanced compared, but it still uses the concept of a visual editor with individual scripts that controls aspects. I'll always choose those over programs such as, say, DarkBASIC Pro.

So, either I'm just plain lazy, or I prefer the art side. Perhaps I should attempt to work with another team as an artist/concept artist/modeller etc... when my skills are sound...

*walks away into the sunset mumbling"

Comments
Insolent.
Insolent. Apr 22 2012, 1:09pm said:

I like the looks of Pixel Space! I enjoy space, sandboxes, and exploration - all of which it will have. It's unique that it will be a platformer.

What other features will this game have?

+2 votes     reply to
mechwarrior24
mechwarrior24 Apr 22 2012, 6:23pm replied:

Even though it won't compare to Scrumble Ship, it will have a focus on the singleplayer aspect of open world games.

The game will have a small focus on the players fatigue/hunger etc, so the player will need to build facilities to keep him/herself alive. Really I just add ideas as I think of them, so I'm not really working towards a specific goal.

+1 vote     reply to
Insolent.
Insolent. Apr 22 2012, 7:35pm replied:

Well it's a different game from ScrumbleShip - it's a platformer. I don't think I've ever heard of an open-world platformer where you can build, fly spaceships, need to eat/rest, and explore on foot! It's a cool concept.

+1 vote     reply to
mechwarrior24
mechwarrior24 Apr 24 2012, 6:38am replied:

Thanks- I hope the concept turns out. Then again... I doubt it's safe in the hands of a 15 year old. I still have no idea how to implement proper physics, let alone an oxygen detection system. :P

+1 vote     reply to
Lutherian90
Lutherian90 Mar 10 2012, 10:38am said:

If you're still looking for the english patch for the Gundam Homeworld 2 Mod here is a link: Gamefront.com

+1 vote     reply to
mechwarrior24
mechwarrior24 Mar 18 2012, 8:16am replied:

Thanks- that's very useful!

+1 vote     reply to
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