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mataii

S. joined Jan 3, 2012

I used to work in the game industry as an artist, having worked in several games for different consoles and learned lots of things, after a while leave the mainstream and decided to start doing some project as indie, and/or collaborations with other indie projects

Blog RSS Report abuse Testing Controlled Motion Blur (with mouse move)

1 comment by mataii on Jul 1st, 2016

A small test about motion blur like in modern games, maybe detecting mouse speed will help to put more motion blur when mouse move is more agressive, will try later.  

Salvador.mata.com.mx

Report abuse Old Dumpster

0 comments by mataii on Apr 18th, 2016


Old Dumpster Prop ready to be used in your urban scene or any other themed scenario you might be working on.

Object statistics:

  • 622 tris, 382vertex
  • textures (source resolution) 2048×2048, in-engine resolution to be determined by the final user.

Package contains:

  • Blend file and Unity Package
  • Textures (Dif, Nor, Spec) in PNG format. 2048×2048 resolution.
  • OBJ and FBX files, in case you need to import and edit in a different 3D editor package.
  • Unlimited download link for this asset once you buy this.

Cgtrain.mx
Sellfy.com
Gum.co 

Report abuse Study & Sletch - Art Pose Reference

0 comments by mataii on Feb 8th, 2016

Hi, a friend of mine has started a project about a “Pose Art Reference” app (alpha version, still a lot of work to do) in wich you can choose from a pose library the one you want to be used as a reference. This one was intended to be used in a browser but right now we are looking forward to see what is going to happen with the web plug in in the future, because Chrome (google) decided to drop off some sopport for this kind of functionality, and Firefox seem to adopt this too in the near future.At this time it only works in Firefox.
Here is a video of the app:

And here is the online app
This work as I have mentioned before only with Firefox and others but not with Chrome. Developed by a friend (Mondragon Aka 3DMondra), and I did the rig and the current poses.

Done with Blender and Unity.
Salvador.mata.com.mx 

Report abuse Oxygen Cart

0 comments by mataii on Nov 11th, 2015

Model made in Blender 2.7x, MindTex and Photoshop CS2

Report abuse Emissive map - Test scenes

0 comments by mataii on Oct 29th, 2015

Some test scenarios with some emissive map textured objects

Salvador.mata.com.mx