My name is Brian Lockett, and I'm an indie game developer, under my own indie game studio PolyKhrome. I'm not only developing indie games, but also software especially designed for indies. I'm still building my studio, slowly but surely, as I'm currently develop as a one-man team. I'm tight-lipped about my work while in development, but I make the wait worth your while.
No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
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If you'd like to see some new development screenshots and concept art, please visit the PolyKhrome blog:
PolyKhromeGames.blogspot.com
An early development demo of my game in production, Cyka, is available here:
Polykhromegames.blogspot.com
It's just a demonstration of the size of just one of about 100 maps the game will feature. Two more demos are planned within this week, providing more models and greater details.
You can follow development of my company's debut game here: PolyKhromeGames.blogspot.com
If you want a good indication as to what I'm developing and how I'm developing it, check out the Groups I'm in...
Making my game now. It'll be done when I finish. ;) I'll share more about it when I'm finished (yeah, I'm THAT guy). Until then, wait. (Don't worry--I calculating on you liking it.)
Hello, Indie DB. :)