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Jul 28, 2013
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Desert Combat Level


Hi there everyone! I am MaceCrusherMadunusus, I started modding roughtly 8 years ago on a game called Star Wars: Jedi Knight Jedi Academy. I joined the Movie Battles II team in order to create many new, unique, and interactive locations as well as to update some existing levels. Soon after, the sequel to Movie Battles II, Movie Battles II was started, and I am now working within UDK to create some more epic Movie Battles locations!


No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Comments  (0 - 10 of 33)
ChadaFACE Jun 1 2013, 12:07am said:

Is stuff being done for Mb3 at all? Lervish said that practically nothing is going on

+1 vote     reply to
MaceMadunusus Jun 3 2013, 12:39am replied:

atm, its not moving anywhere

+1 vote     reply to
Erodann Jan 3 2013, 4:27pm said:

It's very nice ! But i have many question about your map in the UDK, is it your map ?

+1 vote     reply to
MaceMadunusus Jan 24 2013, 1:58am replied:

Yes it is. All content that I post is made by me.

0 votes     reply to
SecretApprentice Jun 29 2012, 6:56pm said:

Mace!! I need your help I pmed you two times but you have not replied back. See theres a problem with a link to a map on your website the maps called MB2 Order 66 Kashyyyk and both the links are broken. I would really like to play in that map so if you could fix it thank you :).

+1 vote     reply to
MaceMadunusus Oct 8 2012, 6:06pm replied:

My life has kind of taken a turn for the worst theses past few months. I have been unable to reply, and unable to fix the issue for the time being.

+1 vote     reply to
SecretApprentice Nov 6 2012, 10:56am replied:

OH, I didn't know you were going through financial trouble. Does this mean that you will not finish things for MB2 like your maps? I know what it's like to go through things that you talk about.

+1 vote     reply to
MaceMadunusus Nov 7 2012, 4:50am replied:

I have passed my maps off to the MB devs, and they are working on getting them finished. It likely wont be up to my quality, but its the best we can do right now. They will be released though.

It isn't really financial trouble at all... its far worse if you actually think about it. I am struggling financially, but there are more important things to worry about like my mental health and stability, not going to jail, etc.

+1 vote     reply to
SecretApprentice Nov 14 2012, 10:59pm replied:

Wasn't Cloud city almost finished? to what percent to do think it is almost completed? I miss you so much though the maps the Mb2 team make is not the same without you. You will always be my favorite mapper. I wish you good luck batting your way in society and I hope you will someday come back to map again.

+1 vote     reply to
MaceMadunusus Nov 30 2012, 2:28pm replied:

It was almost finished by the time this all happened. It was roughly 95% finished. Two months ago I handed it off to another developer so that they could see what they could do to finish it off. They have made progress based off the beta feedback threads, but I do not know more than that.

I really hope that I will be back soon, but I cannot guarantee anything.

+1 vote     reply to
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Latest tweets from @macemadunusus
@Arclegger @maybewalter Literally thousands of years of politics without PC. PC was only introduced into it in the late 1900s. Nov 25 2014, 12:56am
@Arclegger @maybewalter Being politically correct is a relatively new thing in relation to politics itself. Its not needed. Nov 25 2014, 12:53am
@Arclegger @maybewalter I would rather him say it bluntly, than try to gloss over the issue for the sake of being "politically correct" Nov 25 2014, 12:43am
Lunars main hangar is getting the largest rework so far. A lot of changes but not quite showable yet. Nov 20 2014, 2:12am
@CritGameDesign So don't limit yourself because SOE is lazy and wants to leave everything in a "WIP" state. Nov 19 2014, 8:11pm
@CritGameDesign finished instead of leaving everything completely modular in order to optimize... but they don't. Nov 19 2014, 8:10pm
@CritGameDesign Well, SOE could really reduce a lot of objects by doing simple work a lot of games do by combining level assets once Nov 19 2014, 8:10pm
@CritGameDesign Blender object limit or for PS2? If for PS2, thats more SOE's fault and you should keep going instead of limiting the design Nov 19 2014, 7:55pm
Getting there! More Lunar rebel hangar WIP for EC! T.co Nov 11 2014, 2:15am
@crazychilidog so believe me you dont want to see it either. The best thing you can do for both is to let her down easy with you around Nov 10 2014, 12:32pm