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Desert Combat Level

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Hi there everyone! I am MaceCrusherMadunusus, I started modding roughtly 8 years ago on a game called Star Wars: Jedi Knight Jedi Academy. I joined the Movie Battles II team in order to create many new, unique, and interactive locations as well as to update some existing levels. Soon after, the sequel to Movie Battles II, Movie Battles II was started, and I am now working within UDK to create some more epic Movie Battles locations!

  • Taris UDK Start
  • Luke Skywalker Lightsaber - A New Hope (WIP)
  • MB3 UDK Death Star WIP
  • MB3 UDK Death Star WIP
  • MB3 UDK Death Star WIP
  • MB3 UDK Death Star WIP
  • MBIII CC WIP vs MBII CC WIP Comparison
Blog RSS Report abuse Jabba Mini-Revamp

0 comments by MaceMadunusus on Sep 12th, 2011

I have done a partial mini-revamp to Jabba. This includes parts of the map which were originally planned for a JabbaV2. Many areas are also left out, as they are unfinished. So pretty much, I just put the finished changes into the current Jabba, while leaving the others for potential future updates. This is the result.

There are only a few minor visual changes, most of the changes are behind the scenes in the form of brushwork and VIS. (The map is a mess)

So, here are pictures of the visual changes. The first few pictures you will see the big room in main has a lot more cover, and is a lot less open. The second set of pictures shows the area just outside of the door to the rancor pit. Instead of the mini-cantina looking area, it is now more of a cave with flames to light it up.

Jabba Mini-RevampJabba Mini-RevampJabba Mini-RevampJabba Mini-RevampJabba Mini-Revamp

Here is a list of the CURRENT changes. A few more may happen during testing, you never know.

  • Added more spawns to Rebels. There are now 32 initial spawns to prevent telefrags.
  • Added more spawns to Imperials. There are now 64 initial spawns to prevent telefrags and crashes.
  • Added 60 second delay for initial Rebel spawn change to prevent flanking right off the bat.
  • Added new new pillars to the area in main to add cover and variety.
  • Added a new room outside of rancors pit, that looks more authentic.
  • Fixed a few wallbugs
  • Fixed a few areaportals
  • Fixed the cooking area in kitchen
  • Slightly updated lighting
  • Revamped brushwork in the main area, so that it aligns to the grid, and is easier to modify for later.
  • Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes
Comments  (0 - 10 of 32)
Erodann
Erodann Jan 3 2013, 4:27pm said:

It's very nice ! But i have many question about your map in the UDK, is it your map ?

+1 vote     reply to
MaceMadunusus
MaceMadunusus Jan 24 2013, 1:58am replied:

Yes it is. All content that I post is made by me.

0 votes     reply to
SecretApprentice
SecretApprentice Jun 29 2012, 6:56pm said:

Mace!! I need your help I pmed you two times but you have not replied back. See theres a problem with a link to a map on your website the maps called MB2 Order 66 Kashyyyk and both the links are broken. I would really like to play in that map so if you could fix it thank you :).

+1 vote     reply to
MaceMadunusus
MaceMadunusus Oct 8 2012, 6:06pm replied:

My life has kind of taken a turn for the worst theses past few months. I have been unable to reply, and unable to fix the issue for the time being.

+1 vote     reply to
SecretApprentice
SecretApprentice Nov 6 2012, 10:56am replied:

OH, I didn't know you were going through financial trouble. Does this mean that you will not finish things for MB2 like your maps? I know what it's like to go through things that you talk about.

+1 vote     reply to
MaceMadunusus
MaceMadunusus Nov 7 2012, 4:50am replied:

I have passed my maps off to the MB devs, and they are working on getting them finished. It likely wont be up to my quality, but its the best we can do right now. They will be released though.

It isn't really financial trouble at all... its far worse if you actually think about it. I am struggling financially, but there are more important things to worry about like my mental health and stability, not going to jail, etc.

+1 vote     reply to
SecretApprentice
SecretApprentice Nov 14 2012, 10:59pm replied:

Wasn't Cloud city almost finished? to what percent to do think it is almost completed? I miss you so much though the maps the Mb2 team make is not the same without you. You will always be my favorite mapper. I wish you good luck batting your way in society and I hope you will someday come back to map again.

+1 vote     reply to
MaceMadunusus
MaceMadunusus Nov 30 2012, 2:28pm replied:

It was almost finished by the time this all happened. It was roughly 95% finished. Two months ago I handed it off to another developer so that they could see what they could do to finish it off. They have made progress based off the beta feedback threads, but I do not know more than that.

I really hope that I will be back soon, but I cannot guarantee anything.

+1 vote     reply to
SecretApprentice
SecretApprentice May 30 2012, 7:07pm said:

HEYY!! I was wondering how your cloud city map was coming along. Is the carbonite chamber finished?

+2 votes     reply to
SecretApprentice
SecretApprentice Oct 12 2011, 10:41pm replied:

omg!!!! so awsome man I love it must have taken you forever to finish it.Is there gona be another version of mb2 soon? I hope it includes your beast cloud city map :D

+2 votes     reply to
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