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Apr 22, 2015
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Desert Combat Level


Hi there everyone! I am MaceCrusherMadunusus, I started modding roughtly 8 years ago on a game called Star Wars: Jedi Knight Jedi Academy. I joined the Movie Battles II team in order to create many new, unique, and interactive locations as well as to update some existing levels. Soon after, the sequel to Movie Battles II, Movie Battles II was started, and I am now working within UDK to create some more epic Movie Battles locations!


No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Comments  (0 - 10 of 33)
ChadaFACE Jun 1 2013, 12:07am said:

Is stuff being done for Mb3 at all? Lervish said that practically nothing is going on

+1 vote     reply to
MaceMadunusus Jun 3 2013, 12:39am replied:

atm, its not moving anywhere

+1 vote     reply to
Erodann Jan 3 2013, 4:27pm said:

It's very nice ! But i have many question about your map in the UDK, is it your map ?

+1 vote     reply to
MaceMadunusus Jan 24 2013, 1:58am replied:

Yes it is. All content that I post is made by me.

0 votes     reply to
SecretApprentice Jun 29 2012, 6:56pm said:

Mace!! I need your help I pmed you two times but you have not replied back. See theres a problem with a link to a map on your website the maps called MB2 Order 66 Kashyyyk and both the links are broken. I would really like to play in that map so if you could fix it thank you :).

+1 vote     reply to
MaceMadunusus Oct 8 2012, 6:06pm replied:

My life has kind of taken a turn for the worst theses past few months. I have been unable to reply, and unable to fix the issue for the time being.

+1 vote     reply to
SecretApprentice Nov 6 2012, 10:56am replied:

OH, I didn't know you were going through financial trouble. Does this mean that you will not finish things for MB2 like your maps? I know what it's like to go through things that you talk about.

+1 vote     reply to
MaceMadunusus Nov 7 2012, 4:50am replied:

I have passed my maps off to the MB devs, and they are working on getting them finished. It likely wont be up to my quality, but its the best we can do right now. They will be released though.

It isn't really financial trouble at all... its far worse if you actually think about it. I am struggling financially, but there are more important things to worry about like my mental health and stability, not going to jail, etc.

+1 vote     reply to
SecretApprentice Nov 14 2012, 10:59pm replied:

Wasn't Cloud city almost finished? to what percent to do think it is almost completed? I miss you so much though the maps the Mb2 team make is not the same without you. You will always be my favorite mapper. I wish you good luck batting your way in society and I hope you will someday come back to map again.

+1 vote     reply to
MaceMadunusus Nov 30 2012, 2:28pm replied:

It was almost finished by the time this all happened. It was roughly 95% finished. Two months ago I handed it off to another developer so that they could see what they could do to finish it off. They have made progress based off the beta feedback threads, but I do not know more than that.

I really hope that I will be back soon, but I cannot guarantee anything.

+1 vote     reply to
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Latest tweets from @macemadunusus
@WMD522 Seen it before, its pretty funny :D Apr 22 2015, 3:03pm
@WhiteMoosey @DarkLiberator because without it and 40 player limit you miss star wars scale entirely. Also bf2 had it. Apr 22 2015, 12:31pm
@DarkLiberator absolutely. Rails on any other map is unacceptable though. Endor it needs to be as long as you choose routes. Apr 22 2015, 5:23am
@DarkLiberator a massive tree trunk the size of your bedroom cannot do that. Apr 22 2015, 5:21am
@DarkLiberator those are a hell of a lot smaller though which .akes it viable. And the branches can disappear easily. Apr 22 2015, 5:21am
@DarkLiberator not to mention physics simulation time... god i cant imagine. Apr 22 2015, 5:20am
@DarkLiberator you realize how big those trees are right? The particle and polygon count would ruin framerate Apr 22 2015, 5:19am
@DarkLiberator on endor its acceptable as lonv as theres multiple routes/forks to choose from. Apr 22 2015, 5:17am
@WhiteMoosey @DarkLiberator AI in regular matches. Intelligent bots that know about 40 players & objectives are different from sp & coop ai. Apr 22 2015, 4:39am
@WhiteMoosey @DarkLiberator meant planets. Used wrong word unintentionally. Have later tweet with correct info. Apr 22 2015, 4:36am