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Lavi

Peter joined Jun 23, 2010

Offline Since
Jan 26, 2014
Country
Poland Poland
Gender
Male
Homepage
Lavgine.pl
Contact
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Email
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Gadu Gadu
4943303
Skype
matyja.peter

GaminZone Level

9

I'm intresting in game development (what a surprise :P). Anyway, I always want to make games that will allow player to feel deeply involved in game world. Every decision which player makes will affect on the rest of the world and sooner or later player would see it. I could say I'm a "Lone Wolf" in gamedev just building my own 2D/3D engine based on OpenGL and LuaScript to be easy to use for other pepole with some basis of programming. When I'm not typing any C++ lines I'm playing in real RPG games with my friends for many hours.

Blog

No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

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Poland
Poland Geographic group with 391 members
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Madara_Killer
Madara_Killer friends since Aug 17, 2011
Glorfindel_elf_lord
Glorfindel_elf_lord friends since Jun 22, 2011
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Twitter
Latest tweets from @petermatyja
Lavgine v1.3.0a is finaly here :D Download it from here : T.co I hope you like it :) Sep 28 2013, 8:15pm
Well, I forgot to tweet about first Lavgine 1.2.3a Windows/Linux release. This is my first attempt for linux release so be patient ^^ Mar 5 2013, 5:50am
Lavgine 1.2.2a has been released. Linux port works but need some tuning and bug fixing. C++ SDK is also almost ready. Stay tuned for more :) Nov 23 2012, 11:39am
Lavgine 1.2.1a finally released. I've tried to fix as much small bugs as I can. I hope next released will be even closer to 'Perfect' state. Jun 25 2012, 11:44am
Strugle with Linux continues... Base Lavgine modules are ported. Now platform/library specific stuff :/ May 30 2012, 7:56pm
Finally I've managed to compile Lavgine using GCC with CodeLite. Now I need to port some functions and libraries ^^ Then some tests and.. :3 May 9 2012, 9:02pm
I've added 'Gravity' and 'Wind' factors to particles. Results are better than I've execpeted. Truly amazing ^^ Mar 27 2012, 8:57am
Lavgine 1.2.0a released :) I've decided to use diffrent versioning due I've made many changes in code and whole API. Mar 22 2012, 1:44pm
Lavgine 1.1.7 will use OpenGL 1.5 ^^ I've finaly done it :-) Feb 21 2012, 9:26pm