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lancer611

Lance joined Jan 24, 2011

I am a professional software developer with a Bachelors of Science in Computer Science and a full-time software development job. However, I have started to learn game development as a hobby, and have released my first game, called Squish Squash Squoosh Bugs! (yeah, its a kids game). Professionally, I have a wide range of experience, including: C, C++, C#, Java, Python, VB.NET, MySQL, SQLlite, SQL Server, GDAL, OpenGL, CUDA, and dabbled in countless other things.

Report article RSS Feed Combat, HUD, and Zoom

Posted by lancer611 on Sep 11th, 2012

The combat is *very* basic.  Make sure you have a unit selected, then target another unit in range (highlighted yellow).  Click 'Attack' and the HUD changes accordingly.  Units now have a death animation (still from opengameart.org), and are removed from the game after death.

The HUD is also very basic.  I just want'ed something functional for development and testing purposes.  It will obviously be replaced with something nicer in the future.

Lastly, I implemented a zoom feature.  Right now theres just a button in the bottom right which just toggles the zoom level between 2 preset views.

I should also mention that there is some new art for the tiles.  It is just a trial run by an artist I found, but they are much better than what I had, so I just left them lol.

Check it all out here:
 http://www.desura.com/forum/thread/turn-based-mobile-strategy-game

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