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Keatsmachine

Darren joined Apr 30, 2012

Ba(hons) design for games graduate looking to help in projects and gain experience. Specialising in 3D modelling, a great secondary artist looking to take concept drawings and develop them into game ready 3D models. Uses 3D studio max, Photoshop, Zbrush, Vray, and has had experience in Unity and Steam. I'm a huge fan of Sci-Fi work but don't mind working on any creative project. OPEN FOR HIRE :D

Blog RSS Report abuse Mini Teaser

0 comments by Keatsmachine on Jun 20th, 2012

Thought I'd post a mini teaser of the next character I am working on. I've recently been working with another user making models for their game hence the random low poly work. I've managed to find some free time in between that and life to start on my next character.

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 I've recently got re obsessed with the Scott Pilgrim comics and thought I'd have a go at emulating the style. As you can see it is still early days and there is a lot of work to be done however I am pleased with it so far.

Dare I ask what you think?

Report abuse Cleaning Out The Old Portfolio

0 comments by Keatsmachine on Jun 7th, 2012

Ended up spending this day cleaning up my old portfolio. Got rid of a load of items that didn't make the grade, formatted my pictures into a more professional style. Re-rendered some old work with better lighting.

Check it out 
Hellodarren.carbonmade.com

Report abuse An update

0 comments by Keatsmachine on May 21st, 2012

Image and video hosting by TinyPicBeen adding to the robot. Still more to come, progress a little slower than normal thanks to my new addiction to Super Monday Night Combat. Hit the 2500 poly mark but know there's things I can do to simplify the head and ball joints depending on how I want to rig it.

Report abuse RobotBoy progress. My next project

0 comments by Keatsmachine on May 18th, 2012

Image and video hosting by TinyPicHere is my latest work in progress. Been working on this for most of the day. Still a long way to go but I'm liking the style is has. 1995 poly aiming for under 2500. Might try high poly baking to add detail without increasing poly count.

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