Hello Guest  /  Join  /  Sign In  /  Get Desura
Avatar

GogoYubari

GogoYubari joined Mar 13, 2010

Offline Since
Jan 26, 2014
Country
Poland Poland
Gender
Male
Contact
Private Message
Email
Members Only
Skype
cytrus41
Steam
thejafhar

Project Desura Level

26
  • CC PRISM
  • BETA 9.1.2013
  • NOD Hud/ WIP
  • Applause
  • Everything must burn
  • New stuff
  • CC4 Beta build/ revision 8

2 comments by GogoYubari on Jul 6th, 2012


 


 


Comments  (0 - 10 of 50)
The_Chemical_Brother
The_Chemical_Brother Dec 31 2013, 1:13pm said:

Happy new year!! xD Desura.com

+1 vote     reply to
Metalloid
Metalloid Sep 25 2013, 6:24pm said:

Greetings from this part of the Moon :)

+1 vote     reply to
VectorIV
VectorIV Sep 11 2013, 5:29am said:

Not much, really. The only reason I came back to continue modding is that my friend was eager to play it against me xD (Which makes it fun again)

How about you? Any chance of retrieving Nations at War back? :P
Or you were done and moved on to RA3?

+2 votes     reply to
Metalloid
Metalloid Nov 22 2013, 12:11pm replied:

Any reason to come back to modding is good. Keep it up Vector!

+1 vote     reply to
Tiberium_Exposure
Tiberium_Exposure Jul 12 2013, 2:50am said:

you mentioned no NAVAL in your RA3 TIBERIUM Mod. Actually, the "NAVAL" type-combat could be transferred to "hover" warfare, out over open water or, since its supposed to take place in a time-space that tiberium blankets most of the planet, it could be liquid tiberium. the coding for amphibious units could be modified to transfer not from land to water, but from land to hover modes. On that note, it would be rather neat to see a sea of liquid tiberium on maps and how it would affect the harvesting and combat of the 3 factions. Maybe it could open up new ideas on the lines of harvesting liquid-T for extra credits, or even make for territory for "tiberium lifeforms". Why completely eradicate the "naval" gametype from the game, when it can be altered and be useful on so many other levels. (btw, last i checked, back in C&C2, Tiberian floaters were found over water MORE than they were over land. Just something to keep in mind.).

+1 vote     reply to
Tiberium_Exposure
Tiberium_Exposure Jul 12 2013, 2:52am replied:

Also to add-on to the no naval comment, why not deploy defenses off-shore? deriving off of C&C3, the Scrin ignore that rule completely by swarming with massive ships in the "AIR". the idea of not expanding the defenses so they can properly defend a base off the coast is a bad decision if the Scrin are still able to sue massive amounts of air-based artillery like the devastator warship. one of those aircraft alone, can decimate an entire base from offshore as seen on C&C3 on multiple water-based multiplayer maps. Ignoring that threat will once-again, like EA, offset the capabilities of the faction and make the Scrin overpowered in a sense that WILL make them stupid again. You cannot properly defend against that type of threat without defenses in the "water". Btw, bear in mind that The planetary assault carriers are also at fault with this type of warfare. 1-3 of those "ships" deployed in aggressive mode with ion storms offshore back in C&C3 made it nigh impossible to kill them efficiently without recurring heavy losses. Also, its not just with the scrin, Nod's peek-a-boo tactic's with the stealth bombers and venom blitzkrieg (venom spam) can throw off any anti-air system without a early warning system. On island-based maps, it was impossible to detect or even deter sufficient fleets of those craft because water-based defenses were not possible on C&C3. I understand that you are attempting to make this mod as close to a C&C3 conversion for RA3 as possible, but a little bit of improvement where EA went horribly wrong, would be a good idea in the long run.

+1 vote     reply to
MrTaxikiller
MrTaxikiller Jun 17 2013, 5:54am said:

nothing much just found out that i have 108 updates in 2 weeks when I was on vacation in spain. How are you doing ?

+2 votes     reply to
t95blackeagle
t95blackeagle Jun 10 2013, 3:31pm said: +1 vote     reply to
GogoYubari
GogoYubari Jun 13 2013, 4:28pm replied:

yeah:D looks good :)

+3 votes     reply to
GogoYubari
GogoYubari Jan 4 2013, 11:11am replied:

oh thank you so much :)

+2 votes     reply to
Post a Comment
click to sign in and comment

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Humor, satire, parody
Humor, satire, parody Hobbies & Interests group with 966 members
Poland
Poland Geographic group with 391 members
Tank Lovers Group
Tank Lovers Group Hobbies & Interests group with 1,291 members
ModDB
ModDB Official group with 3,652 members
C&C Paradise
C&C Paradise Fans & Clans group with 1,425 members
Friends
Henley
Henley friends since Jul 12, 2011
INtense!
INtense! friends since Feb 4, 2011
projektariel
projektariel friends since Feb 2, 2011
LOONg_StRyKr
LOONg_StRyKr friends since Jan 15, 2014
CrazyDarkDemonMonkey
CrazyDarkDemonMonkey friends since Mar 8, 2012
Jason_Zombolt
Jason_Zombolt friends since Mar 27, 2012
MinerWars
MinerWars friends since Jun 10, 2010
Flogger
Flogger friends since Mar 24, 2011
AllenZakiv_Blackwell
AllenZakiv_Blackwell friends since Sep 9, 2012
Gallade
Gallade friends since Jul 1, 2013
Accolades
ISOTX ModDB
Statistics
Activity Points
3,565
Rank
288 of 457,311
Watchers
14 members
Time Online
1 day
Comments
1,410
Site Visits
11,065
Profile Visitors
27,223 (1 today)