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Igncom1

George joined Jan 15, 2010

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  • George-Pony
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2 comments by Igncom1 on Nov 10th, 2011

CNC3:

Nod:

Global Liberation Army:
The Global liberation army is a more inconspicuous and terror based army in the brotherhood, while armed with less powerful heavy arms 'Even lacking an Avatar assault mech' they can more then make up for it with dirty, guerilla and downright 'Dick' combat tactics, but unlike most army’s their bases are only lightly defended and all of their units are produced from omni-production centres called 'Cult Factory’s', but this all in-turn makes bases harder to find.

International Inc.:
International Inc. is the public face of Nod in all yellow zones and are therefore completely absent of any cloaking technology, but they want to be seen, as almost all of the brotherhoods recruits come-from the propaganda and recruitment centres that the company uses. with close ties to terror cells, mercenary’s, businessmen and even corrupt politicians. The company can create and move army’s across the world, right in the face of GDI without interruption due to their connections. while they lack the high technology of, well, Nod, they are able to work extremely effectively with older Tib War 2 technology and even Tib War 1 technology, they even lose the black and red colours of nod in favour of Tib War 1 white and grey and are known to work well with conventional arms and strategy’s. Surprisingly the company’s bases are some of the most fortified and well protected in the world, and are always located in or around large city’s or towns, to prevent Ion Cannon bombardment outright.

GDI:

Task Force Kodiak:
Operating form orbital space stations, task-force Kodiak are able to deployCrawler based forces to any point on the globe, their only weakness would be that they are only able to deploy 1 crawler at a time for and operational commander, preventing a commander from commanding multiple fortresses. While this task-force is the most modern they do have weaknesses in Tiberium harvesting with crawlers only having two refinery docks and in production (One build queue for units) but the ability to pack up all facility and base functions into a single moving crawler cannot be underestimated in the era of mobile warfare. Able to deploy field defences and mobile forces to protect the crawler whether it is moving or not makes this faction very powerful, albeit vulnerable to kamikaze attacks on the crawler itself.

Redalert 3 Country’s:

Allied:

Germany/Europe:
Europeanallied forces are centred around the already mighty German blitzkrieg with French defences, Turkish aircraft reserves and English Ships for direct support in favour of hitting the Soviet Tanks with a piece of their own medicine.

Australia/Asia:
Pacific allied forces centred around Australian mobile war fair, Philippine amphibious divisions and Indian infantry for direct support in favour of mobile and elite attacks on slower or weak
opponents.

USA/Americas:
American allied forces are focused on the USA's air superiority with Canadian technological advancements, Brazilian Support weaponry and Mexican Artillery for direct support, in favour of high powered pin-point ranged warfare to disintegrate single strong targets.

Soviet:

Ukraine/Europe:
Soviet forces centred on Ukrainian armour assaults with support from Russian infantry hordes and Kazakhstan magnetic technology, they are in favour of direct assaults and cannon fodder infantry to batter the enemy to death through attrition and expert tanks.

China/Asia:
Soviet forces centred on Chinese Heavy Assault Blimps with support from Mongolian Walker divisions, and Vietnamese Defences, They are in favour of turtle tactics and raiding until they are able to steam-roll opponents.

Argentine/Americas:
Soviet forces centred on Argentine Tesla Technology with support from Chilean Helicopters and Cuban Submarines, They are in favour of avoiding opponents attacks while quickly dishing out their own.

Comments  (0 - 10 of 19)
thashepherd
thashepherd Jan 2 2013, 11:48pm said:

Thanks for watching Sonata, man! I'm sorry that "Minuet" never saw release, but hopefully seeing Sonata on here gives you some satisfaction; a lot of the lore we developed together will make an appearance!

+1 vote     reply to
Nazara
Nazara May 23 2012, 11:25am said:

Nice avatar

Tsug.net

Now!

PS:its an image from MLP show you are a fan of.

+2 votes     reply to
AlliedG
AlliedG Apr 4 2012, 6:45pm said:

Hi thanks for following AGSA

I have just subscribed to your YouTube channel. If you use any social media, would you kindly follow or like me? :)

Forums.revora.net

+2 votes     reply to
The_Mastodon
The_Mastodon Oct 25 2011, 12:09pm said: Online

Desura.com Look who posted it! :D

0 votes     reply to
Igncom1
Igncom1 Oct 4 2011, 1:08pm said:

Youtube.com

My Youtube Channel, this will be where i put my uploads.

+2 votes     reply to
Igncom1
Igncom1 Sep 30 2011, 9:33pm said:

Apparelently i most line up with the Apatheism line of view, witch is in tuen the embodyment of not giving a ****.

the way it should be.

+2 votes     reply to
Igncom1
Igncom1 Sep 2 2011, 4:02pm said:

Personally i see EA (Electronic Arts) as the 'USA' of the gaming world, or in better words, the scapegoat.

lost of people claim to hate what they do without any actuial knolage of what they do, because under realistic restraints of the economy its illigical to do a 'Blizzerd' and spend time making an entirely new thing for one of their games. Considering what they do, do they should and have been commended for the resualt.

P.S Blizzerd is hightl overrated, good yes, the best? Buhahahahaha.....

+2 votes     reply to
Akalonor
Akalonor Sep 30 2011, 8:13pm replied:

Blizzard can't make anything new. Starcraft II is the same as starcraft I really. Then there is the whole WoW thing.
Its all about making money, **** the customers.

0 votes     reply to
GriffinZ
GriffinZ Oct 3 2011, 5:41am replied:

USA of the gaming world? :O

DEATH TO EA GAMES!!!

:P

+4 votes     reply to
ConscriptDavid
ConscriptDavid Oct 6 2011, 1:27am replied:

ALALALALA

*blows himslef up inside a EA server*

+5 votes     reply to
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