Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.
No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
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Hello Shadow ,
I emailed you using contact here in Moddb.
Please consider my request and thank you for SDK
Hello there! =D =P XD
Hey! What's up?^^
Are you a Thelemite?
Yip, I am..
now I am confused ...how is you user name here ...I tried to send you an invite to the structure-studio (Dev Team of the FF Mod) but I got only error messages.
Echt, naja, ich kenn mich mit der Engine net aus, viele sagen aber, dass sie ziemlich gut ist.
Cool cool :D
Ich wollte mir mal das UDK für UT3 laden, hab aber gemerkt das das nur son Spiel ist und hab keine Ahnung wie man ins richtige UDK kommt O.O
Machst du was mit dem UDK?
Halb Deutsch, other half is on english?
I can imagine it is troublesome: I have also created a lot of texture content for a possible Kamah 2 which never got real through. At the end I only realesed a small map containing a little bit of the content I created before.
I also was looking forward for a CMP3, but I have to accept the facts. Since I can not take any UT based content with me - means my several tons of textures I edited and modified I also have to restart. Right now I am working on texture #1, a very simple bark texture. Great, isn`t it? (slightly ironic)
In your case Shadow you have some kind of advantage. For the ones like you "The journey is the reward". Unlike a map for instance you can not reach a real goal anyway. There would be always some work to do for you, even if it would end up as bug fixing only. Since you release every month the UTSDK-source code along with the current UTSDK-engine version, it is up to you when you want to stop developing the UTSDK.