At the end of 1999 I realized people were creating their own maps and models in Q3A, I wondered how they did it. Especially, how they created their own player models, because I would have loved to use one of my own comic-characters to play with. The comic character I had in mind of course was PadMan, who was appearing in a German console-magazine. Although I was unsuccessful in my search for tutorials on how to create player models, I did find others on Q3A mapping. I was able to create my first Q3 room in a very short time. After that I became obsessed. Then I had my first map and I called that map PadCastle, and I used it to promote PadMan by incorporating pictures into the map…;) Two PadMaps later I had been planning something completely different and so I overlooked the "Liliput" theme. I went just had to try my hand at a lilliput map, called "PadGarden". Actually, quite the opposite, PadGarden made such a big impact that it changed everything. The "PADMANiA" began...;)
No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!