I am a 25 year old male student of classical song currently working on my BA. I have four years of formal actors training and two years of VA experience here on moddb. As I'm always on the lookout for more experience and material for my portfolio, I'm hunting for roles here on moddb, so if you're a development team looking for a voice actor, give me a beep and I'll provide material for your evaluation if I'm not already occupied.
Mod Review on Sep 15th, 2012 - 42 people agree 8 people don't
A very good mod! It was everything I expected and a bit more.
The level design is arguably the mods best aspect, with voice acting and modelling following closely behind.
I can't express how much I enjoyed seeing how the game has not only been remade, but also brough to life in a way Valve never could have when the original was made. All the small scenes, even the inconsequential ones like the two scientists arguing below when you ride the tram. All these small things bring the mod to life, and I love it for it.
I also really enjoyed how the various locations had been given a purpose and logic that it missed in the original or that the original didn't get through because of the detail level required.
Voice actors were on overall ace. Sure they dropped the ball every now and then, but with the amount of work put into this, it's hard to perform 150 % all the way through. I especially like the work done by the guy who voiced the barneys, he was easily the best voice actor on the crew.
What I didn't like is the approach to the soldiers. It's been stated that they were made into over the top, cliche, B-movie jocks because they didn't want the player to sympathize with them. At the same time they were made cheesy. Cheesy enemies loose respect. Enemies without respect aren't dangerous.
On overall the voice over for the soldiers sound like a parody of the original or of any kind of voice the soldiers should've had. My mind keeps going to the flash artist EgoRaptor when he parodies marines and fanboys from various games.
I'm also not a big fan of the new zombie sounds. It sounds like the voice actor is trying his level best to strangle himself. And that is what I hear, not the zombie.
Lastly, a lot of the more emotional scenes were destroyed by the characters ragdolling. Example; The guard in the beginning reaching for the health station, then instantly ragdolling as he dies. It becomes slapstick.
All in all, awesome mod, with a few minor design faults.
Mod Review on Jul 16th, 2012
A cool and interesting idea for a story, but sadly it wasn't really well executed.
The atmosphere while out in the open was very nice, but then as you start moving around you can practically count the texture squares as they tile down the hillside.
The whole motivation for the character to investigate the mines is never really established, other than being curious and being a journalist, which in itself isn't inherently a carte blanche to seek death.
Include some more backstory like; He wanted to do a story on the mines and why it lit up (maybe sensing some conspiracy). He has to break in alone because he has already tried the official channels and the authorities don't want him to go near that place.
Voiceover was somewhat mediocre. The technical quality of the clips were nice as there was no static or buzz, but there was no acting or character there at all. Give the man some life and personality so that people can start caring about what will happen to the man.
Lastly, for the next installment, pretty please make it so that you can turn off the headbobbing. I felt borderline nauseous already before reaching the first bridge.
Good luck with your next installment, you have a good story and there were moments of very tense atmosphere :)
on May 2nd, 2012
- 1 person doesn't
This review may contain spoilers
Nice, short mod! :)
I'm not going to judge this by its length, seeing as not all mods have to be several hours worth of playtime.
The mapping was ok and there were some nice detailing put in (like the pidgeons near the end).
When teaming up with Barney there were some minor logical flaws. For example why would he run from cover to cover when the strider was obviously busy making short work of the rebels? And when I followed him hot on his heels, he still shouted "This way Gordon!" as if I wasn't following him at all. When we reached the gate, and Barney is left on the outside, it was as if the Strider was patiently waiting for the dialogue to end even though it had a clear line of sight to Barney. Then after finishing Barney ran straight for the Strider, ignoring the cover completely, being shot to pieces as he went, which is not only unlogical but also inconsistent.
The voice acting was decent, although somewhat monotone and wooden in overall. The voice fit Barney well, but technically the acting could've been more alive. I also noticed that the volume of the voice actor was very low compared to all the other sound in the game, which should be tweaked if a patch or add is made to the mod :)
Weapon and ammo placement was a bunched up in strategic locations instead of being sprinkled through the map, which kind of broke the flow of the game instead of helping out as they all marked the beginning of a new enemy wave. Some larger caches are nice, but the item spread could've been better.
Mod Review on Apr 7th, 2012 - 2 people don't
I'll try and keep this short.
Immediately I was awestruck with the level of detail this mod provided. The general thought through the mod really intruiged me and I was hoping that the mod would become a blast to play. One of the legendary HL mods that you remember for a long time and even talk about when you meet other modders.
The story too is great, but there are some logical holes that degraded an otherwise nice story. For example, [SPOILER WARNING]
After getting to egypt he says he needs to find a weapon. 20 metres later you come across a perfectly good axe standing in a piece of wood. But you're not using that, instead you have to find a combatknife that is hidden inside a sarcophagus with no hints of it being there.
And not to mention the German resistance movement being in Egypt. Not wholly impossible, but weird strange them operate in Egypt on a rumor.
I'm also not a very big fan of 'trial and error' puzzles where every error means instant death like the spiked floor.
The biggest beef I have is with the difficulty and the Voice acting.
The difficulty is so unforgiving it's one of the things that made me quit before I got to the end. I felt that in my case it wasn't worth the frustration to make it to the credits. In particular I hated the Stealth section. The viewlength of the enemy plus the blink of an eye they spend to see you made that section hell to pass.
The voice acting. For one the technical quality difference could be smaller. Almost all the microphones used were of varying quality, and the colonel in particular used a VERY bad microphone.
The main character sounds like a cheery WW2 commercial announcer with almost no emotion or development stirring behind his shell at all.
In general the voice actors sound wooden and non-immersed with their character or situation.
I know for a fact that the quality on voice actors here on moddb has increased by tenfold if this was the most professional cast you could get back then.
Mod Review on Sep 10th, 2011
No review provided
Mod Review on Aug 26th, 2011
Voice acting was very nice, but the level design was pretty bland. It felt like a Fear clone with less story :/
Mod Review on Aug 26th, 2011 - 1 person agrees
Great level design, great atmosphere, great writing and great voice acting. I just wish it was longer :)
Mod Review on Aug 19th, 2011
The challenges were inventive and the maps looked nice except for the skytrain map, which was also incidentally the only map I didn't manage to figure out on my own after I got out of the train.
A light over the elevator might've been prudent to indicate there's something there. I tried to stack my way up there at first and didn't see the cable at all because of the lack of light.
That being said, the voice acting could've been better. The technical quality of the clips was great, but the actress struggled to sound sincere, believable or even coherent in the longer parts (which is also the hardest thing to do in acting. One liners are usually easier to do.).
The end result was that with a few exceptions she sounded like she was reading the lines from the paper and I, as a listener, lost interest.
Even so, some of the one liners she said were so out there that they were more irritating to listen to than they were taunting because it didn't sound like she knew what she meant when saying it. Especially the "That is the sound of your dropping sanity" (or whatever it was).
I give the project a 6+.
+ Overall nice looking level design
+ Custom animations on the doctor (?)
+ Good puzzles
- Custom models were all pretty basic in nature.
- Voice acting
Mod Review on Jun 29th, 2011
I have one big grief with this mod, and that was overall quality. I agree with most of the criticism that has been written before me in that even though it looks like its almost a total conversion, the custom work is at the level of placeholders (I'm thinking specifically of the prop models).
Still, the amount of props available was so low that most of the areas felt bland and 'unlived' in, which together with the repetitive mapping made the areas all feel similar.
The voice acting ranged from passable to laughable. The intro monologue and all the XDA recordings done by the Sector 101 guy belong in the latter cathegory.
The scientist was for the most part the most convincing character in the mod, but more often than not the actor lost himself in 'creating' the character instead of acting his lines, thus overacting the character and making him sound fake, almost cartoonish.
Bells son was also convincingly acted out, but the technical quality of the recording was too far off when compared to for example the scientist. Consistency is holy.
Bell himself carried traces of the actor struggling to keep his voice deep enough to sound authorative. This was an unnecessary move and a technicality that could've been fixed with editing afterwards, allowing the actor to focus more on the actual acting and less on pitching down his voice to an uncomfortable and unsustainable level.
I wish there were more single PDA's with other characters recording what happened instead of just the handful of important characters, like they did in Doom 3, which I'm sure partly inspired this design approach.
I advise you to hold VA auditions for your next project and have somebody check up the quality as the project progresses.
on Apr 3rd, 2011
- 1 person agrees
This review may contain spoilers
A very good mod!
The level design was very well done, and even though I at times almost wished I had a flashlight of sorts, the game came in and pointed the way with cleverly placed lighting.
Voice acting was also well done, hats off to the voice actors.
The only gripe I have about it is that even though the final boss fight was very climactic I didn't really feel that the characters sense of purpose had been fulfilled at the end. When the game started I was under the impression that the final objective was to clear out and prepare the white forest installation for its future objective. While I know this was what happened in the final cutscene, I felt couldn't help feeling cheated because the game did it for me.