I am an amateur texture artist working for mod projects in my spare time. Currently I am a member (as texture artist, historian, designer and code monkey) of “The Great War 1918” team, a WW1 modification for Company of Heroes. I also assist the Verdun Online project, an indie FPS game project set in WW1 and using the Unity engine, as historian. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.
5 comments by don_durandal on Oct 9th, 2011
As Rataconfusca (the TGW1918 mod leader) and I were discussing about the mod's latest update (chemical warfare), I jokingly said I should hotkey a "read the update" answer to the unavoidable questions that would pop-up.
Rata thus started listing all the hotkey answers that would make PR work easier:
F1: read the update
F2: when it's done
F3: we will only add four factions
F4: it is within CoH's gameplay scope
F5: it wasn't used in 1918
F6: it's already in the mod
F7: wtf are you saying?!?
F8: the picklehaube was replaced by the stahlhelm in 1916
me: "doesn't F8 fall under F5?"
Rata: "deserves its own key!"
Let's play a little game: what's the typical question that goes with each typical answer?
Jokes aside, monitoring the community does feel like Sisyphus' task. I should write a FAQ, but I wonder if people would even read it considering they ask questions that are answered in the mod's summary!
Anyway, here's why all our gas warfare screenshots have the cloud effect in the background and not the foreground:

P.S. Volchonok from the MoW WW1 mod noticed that we didn't show a MG08 so far, despite having a working model since September 2010. I made sure to have a sneak peak in the last update.
Cheers,
don Durandal
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![[TGW1918]Cireva](http://media.desura.com/images/members/1/382/381746/RelicCOH_2009-08-16_20-54-19-65.jpg)

don_durandal, I wanted to thank you for this mod. All your hard work shows and it is so impressive. I am especially glad to be able to play as WW1 Aussies as I have a keen interest in Australian WW1 involvement. Well done mate.
Thanks! Bringing the mod to completion was gratifying in itself, but it's even better when other people enjoy it :)
I noticed that the Hungarian Modification has gained permissions for your buildings: I will of course wait on your word, but would it be fair for me to imply that there would be no issues with me using them aswell?
(I wouldn't release anything until full permissions is given obviously but I am debating whether I should start moving the entities over into N44 and implementing them in a testing build to make sure they're proper.)
Yes, you've got permission.
For the Company Command post and the trenches it's a bit more iffy though, as one (the Nissen hut) is specific for a period and a nation, and the other is a defining feature of the mod. You'd have to ask Jannev for the later anyway.
Hi there; I was wondering to inquire:
Who does your icons for TGW 1918? N44 used to have a lovely Icon creator but he has since...seemed to have disappeared. Most of our icons are woefully out of date and I'd love to get into contact with whomever did the brilliantly made ones for you guys!
I'm the one who does them.
I'm afraid I wouldn't really have the time to help you though; sorry. I'm currently the only active dev for TGW1918 already.
Did you check the Relic forums though? There's quite a few talented individuals in the community who do icons.
Thanks for getting back to me, I certainly appreciate the response.
No worries about the icons though.
Would I be able to get permissions for the inclusion and usage of:
Your Trenches/Ladders,
Some of the buildings you have created?
There would certainly be proper credits and all of this, and if you are not specifically the person who has created them I will certainly ask whoever is.
The Trench layout that this modification has (As I eagerly played around with it after downloading it earlier today) solves the main and most jarring issue that Normandy 44's have. We use Vanilla ones, so when you factor in realistic squad sizes of ten to twelve men it is not only mis-represented in the trench itself but it just feels very out of place in comparison to the system your team has developed.
The buildings would be to replace the vanilla buildings we currently have in Normandy 44. The reason being is that all of the units are called in off map in our modification (Similar to yours amongst some others) and it simply makes little to no sense to have the massive factory on the battlefield.
Specifically, I am referring to:
Kompanie Depot
Strongpoint
Platoon Command Post
Scout Officer's Post
Munitions Dump
Company Command Post
I'm quite sure those are the only ones that would be used. This is mainly for the purpose of immersion as the vanilla buildings are woefully out of place. And even though your modification is based upon 1918, the majority of your buildings can still easily reflect "Make-Shift" ones for the Second World War.
Either way I would appreciate a response; I would be forever greatful to you guys if you would be kind enough to allow me permission to do so. I certainly wouldn't let it go to waste!
Thanks for reading Don Durandal and my warmest regards!
PS: Congratulations on the V1.0 release, I'm certainly enjoying the hell out of it. :)
Hello. Will get back to you later on that. I need to talk it over with Rataconfusca first.
Personally don't have any opposition to it. Note though that the Scout Officer's Post is a not a new model, but a reskinned casualty clearing station.
Yeah, I know of that. But our skinner/modeller (DMz/Beefy^) Already have enough on their plate; so a casualty clearing station without the medical bands would be even easier for me to implement.
I await your reply though, regardless. :)
Aye, it's down. We've had several problems with our forums since the start of the mod, so it's likely we won't bother trying to bring it back up anymore.
About news, Rataconfusca (the mod leader) has some real life business, so for now there's not much we can report.