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Jan 27, 2014
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I am an amateur texture artist working for mod projects in my spare time. Currently I am a member (as texture artist, historian, designer and code monkey) of “The Great War 1918” team, a WW1 modification for Company of Heroes. I also assist the Verdun Online project, an indie FPS game project set in WW1 and using the Unity engine, as historian. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.

  • WW1 French officer ranks
  • Bavarian Pickelhaube
  • M1916 Stahlhelm
  • French 1915 Adrian helmet
  • Swiss 1898 tschako
  • DoW Ryza pattern Leman Russ
  • DoW Ryza pattern Leman Russ
Blog RSS Report abuse Recurring questions, formated answers

5 comments by don_durandal on Oct 9th, 2011

As Rataconfusca (the TGW1918 mod leader) and I were discussing about the mod's latest update (chemical warfare), I jokingly said I should hotkey a "read the update" answer to the unavoidable questions that would pop-up.

Rata thus started listing all the hotkey answers that would make PR work easier:

F1: read the update
F2: when it's done
F3: we will only add four factions
F4: it is within CoH's gameplay scope
F5: it wasn't used in 1918
F6: it's already in the mod
F7: wtf are you saying?!?
F8: the picklehaube was replaced by the stahlhelm in 1916

me: "doesn't F8 fall under F5?"
Rata: "deserves its own key!"

Let's play a little game: what's the typical question that goes with each typical answer?

Jokes aside, monitoring the community does feel like Sisyphus' task. I should write a FAQ, but I wonder if people would even read it considering they ask questions that are answered in the mod's summary!

Anyway, here's why all our gas warfare screenshots have the cloud effect in the background and not the foreground:
Gas cloud screenshot

"iz zat a tommy or did zat cactus just move?"

P.S. Volchonok from the MoW WW1 mod noticed that we didn't show a MG08 so far, despite having a working model since September 2010. I made sure to have a sneak peak in the last update.

don Durandal

Comments  (0 - 10 of 20)
cuboidgamer1231 Jan 19 2014, 4:41pm said:

i simple love soo much no one gonna do a best mod than THIS its awesome

+1 vote     reply to
Torkilon Dec 11 2013, 2:48pm said:

Hello don_durandal,

I'm trying to make a NIS movie using this mod, could you provide me the information about weapons names and their state, because it's really hard to find it out with original words...

+1 vote     reply to
don_durandal Dec 12 2013, 7:35am replied:

Gewehr 98 and SMLE: leeenfield_visible + rifle_state (variety_name for the bayonet and rifle grenades)
Webley: webley_revolver_visible + pistol_state
K98az and K88: kar98_visible + rifle_state
all German pistols (model depend on the soldier): luger_visible + pistol_state
Lewis gun and MG 08/15: lightmg42_visible + lmg_state + variety_name
13mm Tankgewehr: boys_at_rifle_visible + rifle_state
MP18: bar_visible + rifle_state
Melee (club /spade): _grenade_mesh + stickybomb_visible + visible = on

Also note that most soldier models depend on the "rolevariation" state. For instance ww1feldwebel covers both the platoon leader (feldwebel01 & assaultnco01) and artillery crews (artillery01). Check in world builder which skin is the correct one for each epbs.

Additionally most German soldier models have a "rankinsignia" state to activate the rank insignias of squad leaders.

+3 votes     reply to
Torkilon Dec 13 2013, 1:14pm replied:

WOW, thank you, everything you listed works, and as I expected some weapons only work with specific soldier models.

Another thing I wanted to ask... Always wondered if there is a way to open existing maps, like Flanders Fields for example...

+1 vote     reply to
don_durandal Dec 16 2013, 10:04am replied:

You will have to extract it with Corsix' ModStudio and move the map files to "..\My Games\Company of Heroes\tgw\Data\Scenarios\MP"

+2 votes     reply to
Torkilon Dec 16 2013, 4:31pm replied:

Thank you, it was actually pretty simple, I did the same extraction for "custom animations" before...

+1 vote     reply to
JSSN700 Apr 6 2013, 3:13am said:

don_durandal, I wanted to thank you for this mod. All your hard work shows and it is so impressive. I am especially glad to be able to play as WW1 Aussies as I have a keen interest in Australian WW1 involvement. Well done mate.

+4 votes     reply to
don_durandal Apr 6 2013, 3:46am replied:

Thanks! Bringing the mod to completion was gratifying in itself, but it's even better when other people enjoy it :)

+2 votes     reply to
JudgeAlfred Mar 31 2013, 3:17pm said:

I noticed that the Hungarian Modification has gained permissions for your buildings: I will of course wait on your word, but would it be fair for me to imply that there would be no issues with me using them aswell?

(I wouldn't release anything until full permissions is given obviously but I am debating whether I should start moving the entities over into N44 and implementing them in a testing build to make sure they're proper.)

+1 vote     reply to
don_durandal Mar 31 2013, 4:48pm replied:

Yes, you've got permission.

For the Company Command post and the trenches it's a bit more iffy though, as one (the Nissen hut) is specific for a period and a nation, and the other is a defining feature of the mod. You'd have to ask Jannev for the later anyway.

+1 vote     reply to
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inside1918 Developer & Publisher with 11 members
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