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Darknet

John joined Jan 25, 2008

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Blender, UT3, Art, Mapping, Writer, Idea and Creative. Skill need improvements. I like doing a movie video when I have the time. Mech, Anime, and Background Art drawings. Script Code:php,mysql,as3,unreal script -Beginner level

Blog RSS Report abuse Mech Build

1 comment by Darknet on Nov 21st, 2009

UT3 Mech Build Test.

Mech build is not easy task. It is on going work and testing out some areas. The test will come out in simple models and animation and weapon fire that need to be sure if it work out well.

Vehicle Build and Class build.
      I am working on 8 parts that deal with legs,hands, weapons, and other body part to make class working as a mech vehicle build.
Class mesh attachment to the vehicle:
     Working the Mech part in class build to deal with basic part and control for them.
-working
Animations:
     
On going build to deal with test and build to compare the coding.

Controls: currently working ()
      Working different control and the default control to deal with driving the vehicle and weapon fire slots.
Weapon Fire:
      Custom build weapon system will be build but need to over ride the fire weapon.

     Weapon is harder than I thought. Looking a way to use utweapon or actor code to deal with weapon fire direction functions and coding.
-not stable.

Sounds:
It is not build yet. It from scrape codes.

Design Layout:
User Posted Image

Current Build or Test Build:
User Posted Image

Note:
It can be in any order. Add on stuff to deal with creating a stable code. There will be tons of extra file and testing to deal with the basic code and functions to make the mech work in unreal.
[update---]

Comments
delphadesign
delphadesign May 11 2011, 10:20am said:

Thanks for your interest in Annex: Conquer the World!

+1 vote     reply to
BrainCandy
BrainCandy Sep 14 2010, 6:02am said:

Thanks a lot for watching Fray! We are always available to answer questions if you have any. We should have news updates once a week so stay tuned :D. Cheers !

+1 vote     reply to
AStepIntoOblivion
AStepIntoOblivion Sep 7 2008, 9:58pm said:

Hai darknet! ^^)>

+1 vote     reply to
SinKing
SinKing Jul 14 2008, 5:03am said:

Ah you're working with the Shee?!
Thanks for watching our project and on this occasion let me add that we need a technical advisor for the project, who will largely deal with porting our not-so-crazy ideas about the film into UnrealED and make them become possible.
If you're interested, let's have a talk! msn: mbo48@hotmail.com

+1 vote     reply to
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