Hello Guest  /  Join  /  Sign In  /  Get Desura


Ricardo joined May 19, 2012

Offline Since
Jan 23, 2014
Germany Germany
Private Message
Members Only

Gamer Level


This member has provided no bio about themself...


No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Post a Comment
click to sign in and comment

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Indie Devs
Indie Devs Hobbies & Interests group with 1,040 members
Unity devs
Unity devs Hobbies & Interests group with 1,033 members
Linux Gamers
Linux Gamers Fans & Clans group with 2,917 members
Desura Publishing
Desura Publishing Official group with 183 members
Arges Systems
Arges Systems Developer
muntdefems friends since Apr 25, 2013
seonr friends since May 19, 2012
Activity Points
15,916 of 457,062
1 member
Time Online
1 second
Site Visits
Profile Visitors
1,303 (1 today)
Latest tweets from @argesric
@danctheduck It was a curious game, but I remember that the Tetris-like randomness partly killed the strategy aspect for me. 17hours 55mins ago
LibNoise.Unity 1.3 is out on Github: T.co #unity3d #gamedev 18hours 15mins ago
Phishing spam to my Hairy Tales addresses pretending to be Apple about canceling my account - that’s a new one. Jul 26 2014, 9:26am
Done converting the LibNoise tutorials to #unity3d, you can find them here: T.co Even helped me find a couple of bugs. Jul 25 2014, 2:07pm
RT @UnrealEngine: @ArgesRic Coming soon. :) Jul 25 2014, 8:31am
One advantage Unity still has over @UnrealEngine is the asset store. Very curious to see what'll happen once their marketplace is open. Jul 25 2014, 3:06am
Unreal gives source out to indies. Microsoft has a personal touch. Unity ignores critical reports for months. I feel like I'm on drugs. Jul 25 2014, 3:06am
@benlower @benlower :-) Kinect1’s docs had it right, placing it up front and easily accessible on “Tracking users”. Jul 24 2014, 10:54am
@benlower Let me go through those. Mostly, I just wanted the animator and rigger to know where the joints were supposed to go. Jul 24 2014, 10:53am
@benlower An introductory “this is Kinect’s view of the world” section I could refer an artist to, likely under “Getting Started”. Jul 24 2014, 10:51am