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Ricardo joined May 19, 2012

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Aug 6, 2014
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Blog

No blog entries have been posted here. Boring yes, but as confucius says - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.

Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

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Twitter
Latest tweets from @argesric
Maybe it’s covered by the Xamarin licensing scheme, but at the very least it treats Windows as a special case. Lack of data is always iffy. Oct 24 2014, 3:14am
Mono for @UnrealEngine: T.co No mention of licensing costs for the Mono runtime. If you have to ask... Oct 24 2014, 3:04am
@marialegre Then again, that chart is comparative and base on dev perception. It can also be read as “nothing else seems to be working”. Oct 24 2014, 2:00am
@marialegre Thanks for posting it - interesting, I wasn’t under the impression Facebook was doing a particularly good job of it. Oct 24 2014, 1:58am
RT @CursiveClojure: Wow! Almost exactly a year after the first beta release, Cursive is now the 2nd most-used editor for Clojure! T.Oct 24 2014, 1:57am
@BitTorrentSync Thanks for writing, will do. I suspect it’s not liking something on git folders. Oct 23 2014, 6:09pm
Well, @BitTorrentSync isn't syncing part of my sources folder for no apparent reason. So much for that. Oct 23 2014, 3:41pm
@MrLaneFox I wasn't even going to mention it, then it turned out it bit a friend yesterday as well. Love non-obvious undocumented behavior. Oct 23 2014, 7:39am
Any issue that will 100% cause an error later should not be logged as a warning, but as an error. Oct 23 2014, 7:22am
And the #untiy3d editor won't let you change the type. You have to switch it to Debug and then change the animation type from 2 to 1. Oct 23 2014, 7:17am