A level designer of 8 years, first with maps for the Goldsource engine before moving exclusively to Source in 2007. Decent texture artist and voice actor, too. Co-founder of Scotch and Coffee Studios. I'm Archie, I'm Scottish, I'm 21 and I'm probably drunk.
0 comments by Archie_SnC on Feb 25th, 2013
A fair few reviews mention negatively that the game runs poorly on maximum settings (read in suit voice) even on high-end PCs.
I can't see why that's a negative point at all. The game looks fucking fantastic on high settings, pretty great on medium and damn passable on low settings which caters to just about any recent system. The fact that it is also future-proofed for upcoming hardware advances with a ridiculous ultra setting is a solution to what PC gamers* have been whining about for years - current-gen consoles holding back graphical advances in our poorly ported games. Well here's what happens when a dev makes a game suited for a PC with properly scalable graphics for tomorrow's hardware. It's awesome.

*Myself included.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

















hey! i'm pyromancer from steam that we are friends in steam.
Are you still doing goldsrc modz?
After The Core? No. It's a horrible engine to work with these days.
Just figured I'd drop you a message reminding you of how awesome I am. Get back to me. Cheers.
got to say, I'm really impressed with your mapping in Goldsrc - from experience I know that it's not an easy task, but you're doing very well, and with tools that aren't always the greatest. the core is one of the few half-life 1 mods I'm genuinely interested in!
knock knock anyone home?
doubtful
impressive map's that you have made
your maps are brilliant
If old Dr.Tran were still alive today, he would say:
"I'm getting so sweaty."