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Jan 27, 2014
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I'm Anakin Sklavenwalker. I live in Germany. I'm visiting a grammar school. My hobbies are playing football (GB), playing the piano, and modding. With the age of 12 i started to mod EAW and FOC.At first i only edited some XMLs so that everything cost only 1 credit :D. Now with the age of 15 i'm a member of RaW. My job there is making these mod playable for German people and maybe for English people who want to learn German. I hope u'll like my work.

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0 comments by Anakin_Sklavenwalker on May 17th, 2013

Hello there.

Its been a while since a modding tool for EaW/FoC was created. I think the last one is the amazing .meg editor from Mike.nl.
I realized that this game although its many years old has a huge community represented through mods.
Creating a mod takes time, a lot of time, i can tell you ! Besides the mayor mods that are leading this community it's my personal conviction that nearly every person thought about making his/her own mod. Creating something new feels great and at the end of the day you are very proud that one for example added a new Unit to vanilla FoC. By looking into comments, PMs, of forums topics it turns out that many people tried their luck but actually have no idea how to add their favorite unit into the game. What you need is a tool thats simple, easy to understand and no need to know what an XML file is. All this key features are in my new Unit Editor

Let me tell you a bit about it:

At the moment it is a pre-alpha stage so NO download for it yet. As soon i decide its in Beta-state it will be free to download.

  • Written in C#. C# is the perfect language for developing complex but easy to use Windows applications
  • What do you need: Windows (32 or 64bit) and .NetFramework 4.0 and a few MB of free space
  • What you do not need: Any experience with XML or even general modding.
  • Why? Because the Tool has a modern, simple but powerful User Interface. Everything is explained. If you do not know what something means just hold you mouse over it and get some infos.
  • So this tool is for beginners only ? Absolutely NO! This tool makes coding much more easier for every who uses it. Although its simple it is as powerful as editing the code in an editor. This tool will have some features that makes life for modders much easier.
  • So What are the Key-Features ?
  1. No need to install, just run it.
  2. Simple and structured GUI
  3. Create new Units of all types
  4. Simple value input via textboxes, drop-down-menu, checkboxes
  5. Intelligent typing: some values do not allow some chars like "?=%§. The tool will inform you that you used an invalid char. Also XML does not like spaces between words. But there is no need write your values_like_this the tool will do this for you
  6. Detailed Error Messages with Graphical Illusion why and where something went wrong.
  7. Use templates of existing Units and only change the values you need
  8. Save your projects and open them on a other day.
  9. Import existing XML and change the Unit directly in the tool.
  10. Open tools like Alo-Viewer, String-Editor, Meg-Edtor directly from the tool.
  11. Create Squadrons, Companies, DeathClones, Hardpoints.
  12. Wizzard to create a Mod (for beginners)
  13. Planned for the future: Live-View (see the generated code inside the application and edit there also), Linked into Mods (Auto-Complete, Search for Units (can be used for variant_of tag))
  14. More features may be added

I hope you like the concept i planed and i hope i have this done in near future. If you have any suggestions let me know.
Pictures will follow.

Best greets Anakin

    Comments  (0 - 10 of 59)
    Guest Nov 2 2013, 4:21pm said:

    This comment is currently awaiting admin approval, join now to view.

    spaceship_2012 Jun 22 2013, 12:50pm said:

    Hallo Anakin_Sklavenwalker,
    ich finde es echt episch von dir, dass du dich dieser Sache
    angenommen hast und einen Unit Maker entwickelst, dass ist
    wirklich großartig, und gerade das "Live View"-Feature klingt
    wahnsinnig cool.
    mfg space

    +1 vote     reply to
    Anakin_Sklavenwalker Jun 28 2013, 8:10pm replied:

    danke. und das live view feature ist wahrscheinlich das schweirigste überhaupt hinzukrigen. es steht nicht umsonst bei zukunftsversionen ;)

    +1 vote     reply to
    spaceship_2012 Aug 25 2013, 7:12am replied:

    Übrigens, wenn ihr die Geschützprojektile der Venatoren weiß färben würdet, würden sie mehr nach Geschossen aussehen, auch wenn sie auch jetzt schon super aussehen.
    Ich habe das selber bei meinem Mod ausgetestet, nachdem ich die Idee hatte.

    +1 vote     reply to
    goeki5 Jun 21 2013, 9:48am said:

    Hallo Anakin,

    ich hab ein Problem mit dem Installieren von Republic at War. Ich bin mir sicher, du hast das schon tausendmal gehört und ebenso oft ausgeholfen. Sorry, wenn ich dich damit belästige, aber ich komm einfach nicht weiter.

    Ich hab die Mod exakt so installiert, wie sie BensGameArea in seinem how-to-install-video gemacht hat. Wenn ich das Spiel starte, kommt zuerst das Republic-at-War-Titelbild (mit Skywalker, Yoda, etc.), jedoch fliegen im Hauptmenü die Einheiten aus Forces of Corruption herum. In der Galaktischen Eroberung sind zwar die Karten "Untergang der Jedi", "Klonkriege", etc., vorhanden, jedoch sind das da ebenso die Einheiten aus FoC.

    Jetzt die Frage: Was nun?

    Was kann ich falsch gemacht haben? Was durchaus sein kann, meine Computer-Kenntnisse sind eher bescheiden :)

    Würde mich freuen, wenn du mir helfen könntest.


    +1 vote     reply to
    goeki5 Jun 21 2013, 9:49am replied:

    PS: BensGameArea's Videos auf Youtube meinte ich natürlich

    +1 vote     reply to
    ngforever1989 May 14 2013, 7:46pm said:

    sklaven, u do realize there has been a command line launcher for win 7 and 64 bit for years right?

    +2 votes     reply to
    Anakin_Sklavenwalker May 17 2013, 6:38pm replied:

    yes, guess who helped on that ...

    +1 vote     reply to
    Captain-Rex(501st) Oct 20 2012, 8:18am said:

    Danke für die RAW Updates.

    +1 vote     reply to
    Captain-Rex(501st) Sep 27 2012, 1:37pm said:

    könntest du mir sagen wie ich aus einer skp datei eine jpg mache

    +1 vote     reply to
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