I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.
So, the pre-production phase of Fountain of Life has finally reached it's end. It's time to look back and see and what was this "pre-production" all about, and what's coming next.
So, why is this pre-production thing so important that I spent a bit over a year on it? Well, I spent a bit over a year on it because I'm slow and this is my first proper project but anyways... But mainly, the preproduction phase was where I decide on all the important aspects of the game, like gameplay, art, and story.
During the first year, I managed to decide on gameplay, art style, and basic aspects of the story. Since then, I've managed to finish a basic overview of the story, decided on the design of the place where the game takes place, and decided on the design of the important character and enemies.
Basically, I've decided on most of the important aspects of the game, which I hope will help make production much smoother since I won't have to worry about deciding what to do, I'll just simply do it.
To be honest... I don't know yet. The first plan is decide to what's my plan. One thing I'll be doing for sure though, is to finally make a personal website, where I'll be posting my devlogs from now on. I'll link to them here whenever a new one comes out though, so you won't miss them.
So yeah. This is the end of one battle. But it's just the start of the real one.