I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.
Welcome to the first edition of Alce Analyzes! This’ll be an irregular series where I take one particular aspect of a game/movie/book/etc I like and analyze it.
So, for this first article, I decided to look at some examples of elegance in Braid (which I only just finished for the first time recently). Jesse Schell defines in his book “The Art of Game Design: A book of lenses” (which you should really read if you haven’t) something elegant as “a simple system that peforms robustly in complex situations”. A simpler definition would be “a simple system that serves many purposes”. This is good because it makes a game easy to understand but still be able to have interesting interactions. An example I like using is the jump in Mario games. With a jump you can:
- Get over obstacles and pits.
- Smash enemies.
- Hit blocks above your head.
- Activates switches.
Read the rest of the article at my blog: Alcex.wordpress.com