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AlceX

Alce joined Oct 5, 2012

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Mar 17, 2014
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Chile Chile
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7

I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

  • Shop Concept
  • Shopping District Concept
  • Final Main Character Design
  • Simple Main Character Design
  • Flamboyant Main Character Design
  • Test Animation
  • First Year - Prototypes
Blog RSS Report abuse Alce Analyzes: Elegance in Braid

0 comments by AlceX on Mar 17th, 2014

Braid_4Pits


Welcome to the first edition of Alce Analyzes! This’ll be an irregular series where I take one particular aspect of a game/movie/book/etc I like and analyze it.

So, for this first article, I decided to look at some examples of elegance in Braid (which I only just finished for the first time recently). Jesse Schell defines in his book “The Art of Game Design: A book of lenses” (which you should really read if you haven’t) something elegant as “a simple system that peforms robustly in complex situations”. A simpler definition would be “a simple system that serves many purposes”. This is good because it makes a game easy to understand but still be able to have interesting interactions. An example I like using is the jump in Mario games. With a jump you can:

  1. Get over obstacles and pits.
  2. Smash enemies.
  3. Hit blocks above your head.
  4. Activates switches.
  5. etc

Read the rest of the article at my blog: Alcex.wordpress.com

Comments
ShadowNazgul
ShadowNazgul Jun 28 2013, 7:03am said:

Do you play project zomboid?

+1 vote     reply to
AlceX
AlceX Jun 30 2013, 9:17am replied:

Nope.

+1 vote     reply to
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Latest tweets from @alce_x
@KrisMactavish No tengo lo mejores parlantes del mundo, pero suena bastante bien. 9hours 22mins ago
RT @lifesimpetus: If you don't get why the enemy does what it does, look here: T.co 9hours 30mins ago
RT @lifesimpetus: Finished the GIF! Here is a demonstration of the enemy getting some distance from the player at battle start: T.co9hours 30mins ago
@hoodiespek ...this is intentional, isn't it? 10hours 39mins ago
I'm surprisingly tired today. I'm not really sure why... Luckily though I still got enough energy to work on my game. 10hours 40mins ago
@GamingFelix I was thinking of this actually T.co , but you could also trying posting to r/learnprogramming. 12hours 49mins ago
RT @RPGgrenade: God damn I hope my sniffles go away before the gaming playover with @Alce_X D: 12hours 55mins ago
The only problem is that the longer the time spent without compiling, the higher the chance of the code not working. 14hours 12mins ago
The longer you spend coding without hitting the compile button, the more satisfying it'll be when you compile and the code actually works. 14hours 14mins ago
Looking at a thread of a guy who posted his code for feedback... Yeah, I suddenly feel very self conscious about my code. 15hours 57mins ago