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Alce joined Oct 5, 2012

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Sep 28, 2014
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I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

Blog RSS Report abuse Alce Analyzes: Elegance in Braid

0 comments by AlceX on Mar 17th, 2014


Welcome to the first edition of Alce Analyzes! This’ll be an irregular series where I take one particular aspect of a game/movie/book/etc I like and analyze it.

So, for this first article, I decided to look at some examples of elegance in Braid (which I only just finished for the first time recently). Jesse Schell defines in his book “The Art of Game Design: A book of lenses” (which you should really read if you haven’t) something elegant as “a simple system that peforms robustly in complex situations”. A simpler definition would be “a simple system that serves many purposes”. This is good because it makes a game easy to understand but still be able to have interesting interactions. An example I like using is the jump in Mario games. With a jump you can:

  1. Get over obstacles and pits.
  2. Smash enemies.
  3. Hit blocks above your head.
  4. Activates switches.
  5. etc

Read the rest of the article at my blog: Alcex.wordpress.com

ShadowNazgul Jun 28 2013, 7:03am said:

Do you play project zomboid?

+1 vote     reply to
AlceX Jun 30 2013, 9:17am replied:


+1 vote     reply to
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