Founder of L-mod United Kingdom on May 16, 2011, former level designer at Overkill Games UK from 2010-2011, Page administrator for Flying Wing Studios since May 16, 2012. More about me: I am the founder and Lead Designer at L-mod United Kingdom, I never went and studied video game development, I taught myself by starting level editing in Unreal Tournament, then moved up through the games before starting an official business of my own, I have a great team of designers, artists, engineers and great friendship with members of Flying Wing Studios. As of June 09, 2012, an agreement has been made between L-mod United Kingdom and Elapidae Games, mow both teams are partners.
Posted by 5amura1 on May 10th, 2012
There has not been any updates on the ShadowEdge Physics Engine, ShadowEdge Editor, L-mod United Kingdom or Alpha centauri pages because we are working on them, so there are no updates until later this summer, I am sorry.
I would like to make some points about the engine anyway:
ShadowEdge Physics is a Physics Engine, primarily focusing on lighting physics as light is a form of physics, that is one thing people forget about lights, lights in games are not part of the graphics side of a engine, light is part of the physics side of a engine, you learn about how light sources produce light in Physics classes at university, I never went to university but I know that light is a form of physics.
So that is a lesson for people that say the ShadowEdge Physics is not a physics engine, Physics does not have to do with moveable objects or fluid based objects, you have to take lighting into account as well.