Unity devs
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For all Unity developers and developers-to-be, both beginners and professionals!
Amp, Watts & Circuit Super Update - 50% off!
To celebrate this huge AWC update and the launch of our online level creation and sharing hub AWC Network, we are running a sale! Check our this article for more details on the update.
May 1, 2012 Amp, Watts & Circuit News
Progress
Hey guys, sorry for the late update, had to get use to the new engine but now development is well on its way;
Apr 22, 2012 News
Syder Arcade Demo is here!
Syder Arcade DEMO is finally available on Desura! Includes suvival mode and the wasp! While you survive keep an eye on your score multiplier! Those online leaderboards are waiting for a champion!
Apr 22, 2012 Syder Arcade News
11 Improvements for your brainstorm
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following this career, therefore, we will help you gathering...
Apr 17, 2012 Tutorial
Amp, Watts & Circuit Update Incoming!
Come check out the soon to be released update for Amp, Watts & Circuit!
Apr 13, 2012 Amp, Watts & Circuit NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.














quick question for a possible beginner how blender friendly is unity
Usually just drag and drop for the models, as for the textures, just import to your texture folder(or wherever you store your textures). Unity is actually very easy for everything. Also very Blender friendly, although I sugest Maya for Models.
Hey guys,
For the past 2 years I have been trying to develop my project; Revolution: Genesis. Over the years I changed design and lowered the scope as progression was declining due to people suddenly disappearing. Since then I learned how to code and utilise the Unity engine. If I somehow got a team of level designers and 3D artists and combine their talent with my new code, my project will achieve the success as initially intended.
I am hiring 1-3 developers, artists, and musician's to help me on a large project. Email me at jayr867@gmail.com if your interested.
Hey everyone, I'm new to indieDB so just a quick intro. Jamo Games is a one-man dev by me, James Biddulph. My first game is built in Unity, and it's almost done now. It just got authorised here so I'd love you to come check it out and join in at www.desura.com/games/amp-watts-circuit
Im about to post my fist game with Unity its a fps, deffence game were you deffend agenst waves of enemeys by shooting them, building barricades and turrets.
just working on balancing and the spawn system and could i have some opinions on what spawn system i should use eg a black opps zombie system were they just get stronger and more of or one were i pick what happens every wave
Dude, I would love to see your game.
We're using Unity 3d for Mobile at our offices to make our games. So far we are loving it.
Just released our first game using the engine to App Store called Foozles. We have a second game which uses more complex stuff coming in Feb. next year.
It's coming in kind of a roundabout way. They are adding Google Native Client support (NaCl, or as I like to call it, Salt), so Unity apps will run directly in Google Chrome without the need for Flash or the Unity Web Player. This means Unity games will work in Linux. Unity itself, however... not quite yet.
Speak for yourself. Obviously we wouldn't be asking for more stuff on Linux if we didn't care to use it, would we now? -__-
Also, I do recall the Unity developers confirmed working on native Linux support, but no estimates have been given. Thus I reckon it'll come sometime in the future.