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This is a group for all developers using the Unreal Developer's Kit.
Open for all commercial, non-commercial and personal projects!

  • Unreal Engine 4's Power
  • G36C "Clash The Game"
  • Uncharted 3 Environment Recreation
  • Clash The Game Weapon Renders
  • Clash The Game Weapon Renders
  • Clash The Game Weapon Renders
  • Clash The Game Screen Shots
Weekly update #7 & #8

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Revenge: Rhobar's myth

Weekly update #7 & #8

What happend in the week 7 & 8? - Very much! Revenge: Rhobar's myth is Greenlit! That is so awesome. Thanks to everyone for the votes and the great support!

Aug 12, 2014 Revenge: Rhobar's myth News
Update #5 of RRE - Inventory, Traders and Food!

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Last Knight: Rogue Rider Edition

Update #5 of RRE - Inventory, Traders and Food!

The new update features the inventory for the rogue rider adventure mode, traders, treasures, food, cinematic views, new achievements and more!

Jul 31, 2014 Last Knight: Rogue Rider Edition News
Weekly update #6

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Revenge: Rhobar's myth

Weekly update #6

Today it's time to announce some great news. As I mentioned last week, I'm working an the first spell challenge, and I'm ready to show you a short prototype video that includes some of the new improvements...

Jul 29, 2014 Revenge: Rhobar's myth News
Weekly update #4 &5

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Revenge: Rhobar's myth

Weekly update #4 &5

What happend in the week 4 & 5? Take a look and compare a 1 year old version to the current version.

Jul 21, 2014 Revenge: Rhobar's myth News
Weekly update #3

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Revenge: Rhobar's myth

Weekly update #3

Look behind the scene - it's getting serious! Read about the first steps of the story, playtime and a bit about the general game design.

Jul 8, 2014 Revenge: Rhobar's myth News
Comments  (20 - 30 of 104)
atsebak
atsebak Jul 10 2012, 7:09am said:

which unrealscript ide is the best? I have used plenty and they suck, I am better of using notepad to program the unreal engine due to the fact that syntax and intellisense never work for the ides.

+3 votes     reply to
13branniy
13branniy Jul 31 2012, 10:30am replied:

Our programmers are using Visual Studio 2010. It provides good debugging tools and is comfortable for our guys in general.

+5 votes     reply to
atsebak
atsebak Aug 29 2012, 9:02pm replied:

yeah but for visual studio you need nfringe which you will have to buy a license for if you want to sell your game

+2 votes     reply to
Gamestudios
Gamestudios Jun 30 2012, 12:31pm said:

We are looking for someone who can make a player in 3DS max and can port it too UDK.

Thanks - Gamestudio

+3 votes     reply to
houghtob123
houghtob123 Nov 6 2012, 10:14pm replied:

Why 3ds? Why not Maya, Lightwave, ZBrush or Blender?

+3 votes     reply to
meremortalgames
meremortalgames Apr 26 2012, 4:38am said:

Hoping to attract a Programmer to join the meremortalgames team and help with DWD. Initially for iOS then PC. Early 'promo' video at site.

+3 votes     reply to
lorreli
lorreli Dec 5 2012, 6:55am replied:

I am a beginning programmer but would love a chance to see if I am up to the task of doing some programming for your game. Let me know what is needed so I can start working on developing the skills to deliver what you are looking for.

+1 vote     reply to
a2ny
a2ny Apr 22 2012, 6:50pm said:

Dominating Studios are making their first project on the UDK engine,
Critical Point Incursion. We would be more than happy to answer technical questions in all areas of development related to anything on the UDK engine.

Come Ask or simply check us out at Desura.com or facebook, Tinyurl.com

We are searching for:
- Concept Artist
- Effects Artist
- Character Animator

+2 votes     reply to
Rebelscum1974
Rebelscum1974 Mar 21 2012, 8:15am said:

Hi guys, im completely new to udk and most sdk's :), anyone know if there are any good stormtrooper models out there for UDK? i want to make a star wars battlefront sort of map and i think with UDK and DX11 it could be something wonderfull, thanks in advance and no worries if there are none out there ill have to learn to make one lolz only i fear im too dumb hahahaa... wait.. thats not funny (hehehee)

0 votes     reply to
SinisterExaggerator
SinisterExaggerator Jun 17 2012, 10:44am replied:

The whole idea with udk is you make it yourself or as a dev team.

+3 votes     reply to
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