This is a group for all developers using the Unreal Developer's Kit.
Open for all commercial, non-commercial and personal projects!
The PC version of Last Knight is now in Beta! Finally!May 8, 2013
The long-awaited beta-test will be launched on the 2nd May 2013! Festive launch will be done at 18:00 CET.Mar 23, 2013
First person view and bird's eye view mods in action!Mar 18, 2013
Today we will provide a detailed description of our damage model. It is so playfully to destroy enemy ships, isn't it? :) Partition of a ship into separate modules lies in the damage model (hereafter...Mar 15, 2013
This version of the alpha includes a heap of new assets and most importantly a new level where you pilot the helicopter!Mar 14, 2013 Recruits
Few days ago I've programmed basic brains for monsters. They are not too smart, but I needn't it - even now three or four monsters can kill you easy because of gameplay style :)Feb 22, 2013
I worked on something new for Last Knight, a quest system!Feb 18, 2013
We announce the first version of our interface to you after numerous disputes, discussions and radical changes. It will be significantly improved in accordance with the results of the first stages of...Feb 4, 2013
This month I work hard on SeaCraft project and spent less time on Doomstalker than planned. Anyway, there are few major updates here.Feb 2, 2013
The new Last Knight iOS update is now online and read the new Last Knight motion comic.Jan 25, 2013
Here is your free ride ticket! Quick, saddle up, while it lasts!Jan 19, 2013
Last Knight is released for iOS! Plus watch the iOS launch TrailerDec 22, 2012
Introduction to the Power ups and more about the current state of the PC/Mac version.Dec 17, 2012
This version of the alpha includes a new Hardcore mode, Xbox 360 Controller support, editable key bindings and other general fixes and changes.Nov 10, 2012 Recruits