For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.
After Desura support for BFME1 and BFME2, it's high time for BFME II: Rise of the Witch-king mods.
Posted by feillyne on Aug 24th, 2011
A couple of game-spicy mods for Battle for Middle-earth II: Rise of the Witch-king were published on Desura.
Wars of the East is a large-scale modication for The Battle for Middle-earth: The Rise of the Witch-king. It adds 2 new playable factions, over 140 new units/heroes, new structures, new skins, new powers and more!
The main focus of Ferrety's ROTWK Mod is basebuilding and defense. Due to the upgrades to each factions infantry and siege units you will now have to focus on tactically placing your defenses and units in order to turn the tide of battle. All walls and towers have had massive upgrades as well as the fortress. All teams can now build walls, with Angmar and Goblins able to build defenses on the wall itself. Mordor and Isengard have been compensated with a lower cost and buildtime of there sentry towers which if carefully placed can be just as effective.
Another focus was on bigger movie-like battles. Each squad now comes with a larger amount of units which along with a slightly higher population cap definitely brings that 'war' feeling to the battleground.
Adds 2 new factions (Rohan and Arnor), heroes and unit for the old ones, improves the inn system in-game (elite units at inns), improves the custom hero system (via existing skills only), and strives to make the game better.
The Battles of Gondor aim is to try to bring back the fun that BFME1 made. This mod is for Rise of the Witch King. Factions: Rohan - Plenty of cavalry units, with some infantry support and strong heros to lead them. Minas Tirith - a well balenced side, with heavily armoured infantry. Souther Fiefdoms - a huge seletion of infantry with limited but strong cavalry. Elves - lots of archer units with some skilled swordsmen. Mordor - a plenty of orc and troll units, numbers is their strength. Isengard - Orcs and wild men are now isengards early game units, with more uruks for late gameplay. Evil Men - loads of stealth and assasins make up part of their army. The rest is taken up by their huge infantry devisions. As this is a war in the south mod, Dwarves, Goblins and Angmar have been replaced. Every faction has a plenty of new units and heros and reskins. Everything has been given a "makeover".
BFME2: Arcade Edition unleashes everything in Middle-Earth. All Powers, All Heroes. Build a custom army by having Elves run alongside Men. Gain access to incredible super powers at a whim including all new ones. Call forth incredible new heroes like Smaug the dragon, Bilbo and Strugmaug, the elder Dragon. This mod is a way of allowing you to do what you want, when you want. You can still play like you normally do but now you have choices.
Includes a new faction Numenor. Introduces numerous tweaks, gameplay changes, along with new heroes and units.
RJ-RotWK brings the best from each title in the BFME series by EA. As a mod for Rise of the Witch-King, at it's heart it brings 3 new factions to the game. Men of the West has been broken into Gondor and Rohan, with new heroes, units, powers, and more. Arnor has also been fleshed out to be a unique faction with a mix of Men and Elves and more. Men of the East and Mordor has also been split, with Men of the East made up from two smaller sub-factions of Rhun and Harad. The Elves are now made up from three smaller sub-factions of Rivendell, Lothlorien, and Mirkwood. In total, over 70+ new units/heroes/structures and more have been added. Over 20 new maps are included, and much more.
Mods install to following directory:
Your Documents folder\Battle for Middle Earth II RotWK mods
Note that all above mods were tested and should work on English 2.01 patch only. You need to patch your game before installing any of these mods to avoid any problems.