ID Tech 4 Modders
Fans & Clans
This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding,
Adam
Special Feature! Future Mods
Future mods for doom 3 and call of duty created by Benjamin Pulido soon!
Apr 22, 2012 Article
Doom 3 Speed Mapping Contest #2
The second Doom 3 Speed Mapping contest has started!
Nov 10, 2011 Doom III News
Doom 3 Speed Mapping Contest #1 Results
The results of the Doom 3 Speedmapping Contest #1!
Oct 26, 2011 Doom III News
Quake Wars on Desura!
Three Enemy Territory: Quake Wars mods get Desura support.
Sep 7, 2011 ID Tech 4 Modders News
Quake 4 mods on Desura
Seven mods refreshing Quake 4 gaming experience were published on Desura.
Aug 28, 2011 ID Tech 4 Modders NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Hi all. I am very new to this site and had a few questions. First off, I am student in game design and my passion is hard surface modelling, and environment asset creation. I have some experience in UDK, but none in this kind of thing. I downloaded the IDT4 engine and was wondering how to even access the engine itself. Is this an engine like UDK or CE3 with an actual visual interface and menus, or this just a code based app???? Also, I have a copy of Doom III, which I loved by the way, but it is XP only. I run Win7 now so can't run this copy that I know of. Does this source code run through the game and is tweak-able through there?
I am not a programmer by any means , so if this all code based I guess I'm out. I have loved the id games since Wolfenstein 3D and beyond. I would love to mess around in the engine if at all possible. Thanks in advance from a modding noob!
50 members, never expected it to get this big.
i did some tuts which i ul here
Maybe it's time for uploading tutorials before they release the source code and more newbie people want to use it? I will help putting up mapping and modding/scripting tutorials if you want.
Man, we have a lot of new recruits recently.
Been tinkering around with Wolfenstein 2009. Heh, incendinary sniper. :-D
hi guys,its possible to bind entity to "info_player_start" ? (doom3)
You don't bind directly to that entity & it depends on what you want to do.
If you want to bind in a weapon script, use ".bind($owner)".
Outside weapon scripts you would use ".bind($player1)".
I think. :)
Anyone got any luck using megatexture from ET:QW on Doom 3? i think we should work on it now since it'll be out in Sept and Some guys with this quake 2 indie already did it IN QUAKE 2!!
I remember Quake 2 actually rendered very quickly. My huge level took maybe 5 minutes. Then again, my hardware is a decade or so above the recommended specs.