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This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding,

Adam

Release next Week

4

Game

Release next Week

Desolated will finally be released within the next week. Read what awaits you then!

Nov 14, 2013 ID Tech 4 Modders
Doom 3 Speed Mapping Contest #2

7

Doom III

Doom 3 Speed Mapping Contest #2

The second Doom 3 Speed Mapping contest has started!

Nov 10, 2011 Doom III
Doom 3 Speed Mapping Contest #1 Results

5

Doom III

Doom 3 Speed Mapping Contest #1 Results

The results of the Doom 3 Speedmapping Contest #1!

Oct 26, 2011 Doom III
Quake Wars on Desura!

9

Game

Quake Wars on Desura!

Three Enemy Territory: Quake Wars mods get Desura support.

Sep 7, 2011 ID Tech 4 Modders
Quake 4 mods on Desura

10

Game

Quake 4 mods on Desura

Seven mods refreshing Quake 4 gaming experience were published on Desura.

Aug 28, 2011 ID Tech 4 Modders
Comments  (0 - 10 of 21)
TheMrBenpulido
TheMrBenpulido Sep 10 2013, 9:21pm said:

Moddb.com
Quake 4 expasion pack! comming soon!

+1 vote     reply to
spectre1130
spectre1130 Nov 21 2012, 8:06pm said:

Hi all. I am very new to this site and had a few questions. First off, I am student in game design and my passion is hard surface modelling, and environment asset creation. I have some experience in UDK, but none in this kind of thing. I downloaded the IDT4 engine and was wondering how to even access the engine itself. Is this an engine like UDK or CE3 with an actual visual interface and menus, or this just a code based app???? Also, I have a copy of Doom III, which I loved by the way, but it is XP only. I run Win7 now so can't run this copy that I know of. Does this source code run through the game and is tweak-able through there?

I am not a programmer by any means , so if this all code based I guess I'm out. I have loved the id games since Wolfenstein 3D and beyond. I would love to mess around in the engine if at all possible. Thanks in advance from a modding noob!

+1 vote     reply to
Slayer_2
Slayer_2 Feb 16 2012, 3:56pm said:

50 members, never expected it to get this big.

+2 votes     reply to
ice_trey
ice_trey Oct 13 2011, 4:34pm said:

i did some tuts which i ul here

+2 votes     reply to
Ichiman94
Ichiman94 Aug 22 2011, 7:54am said:

Maybe it's time for uploading tutorials before they release the source code and more newbie people want to use it? I will help putting up mapping and modding/scripting tutorials if you want.

+2 votes     reply to
Slayer_2
Slayer_2 Jul 31 2011, 8:14pm said:

Man, we have a lot of new recruits recently.

+2 votes     reply to
General_Dingo
General_Dingo Jul 16 2011, 1:07am said:

Been tinkering around with Wolfenstein 2009. Heh, incendinary sniper. :-D

+2 votes     reply to
Shadowhide
Shadowhide Apr 23 2011, 9:48am said:

hi guys,its possible to bind entity to "info_player_start" ? (doom3)

+2 votes     reply to
TheHappyFriar
TheHappyFriar Oct 6 2011, 9:36pm replied: Online

You don't bind directly to that entity & it depends on what you want to do.

If you want to bind in a weapon script, use ".bind($owner)".

Outside weapon scripts you would use ".bind($player1)".

I think. :)

+2 votes     reply to
gokusuper5
gokusuper5 Feb 17 2011, 8:21pm said:

Anyone got any luck using megatexture from ET:QW on Doom 3? i think we should work on it now since it'll be out in Sept and Some guys with this quake 2 indie already did it IN QUAKE 2!!

+2 votes     reply to
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