For us folks who like to stay Free and use the Blender 3d program over every other costly options!
As the project enters it's final stages, I wanted to give it the chance to blossom into something extra special, but to do that I need your help!
Lots of polish has been included in the latest build and I'm super pumped to share it with you all!
And it has been forged in the flames of epic and tempered in awesome-sauce!
With it comes the last few buildings and units, and some other stuff as well..
Welcome to another update to Siege of Turtle Enclave! This time around, Mac users get some love!
Hey guys, you can sign up for the free pre-alpha demo of our new game here!
Airship Dragoon is to be released on Desura on the 14th of October 2013.
Airship Dragoon is an X-Com Style Turn-based Steampunk Squad Tactics and Global Strategy.
And it was all modeled and animated in good old Blender!
Hey, is there anyone that can give me direction with texturing objects in Blender?
I'd like to know what's the best way to texture something for a game. I mean objects like buildings - objects that can't use UV maps (or can they?). I need repeating textures on such large objects and I'm not sure how to texture an object like that for a game engine.
Any help is appreciated.
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Just saying Hello to everyone in the group.
If you are interested in what we are doing with Blender, here at cameleon-labs, go ahead and check our profile.
Right now we are in the process of the assets design and creation for the Rascal Rider game. We have just posted some test renders of suit "designs" achieved by messing around with the hair particles. If you have any questions, I will be happy to answer. And if you want to find out some more about the inspiration for this kind of design tricks just find Scott Robertson on youtube.
After drooling at the screenshots I was disappointed to see you're using Unity :P
oh, we are going to use it in a bit different way ;) the news are coming ;)
I made a chair
It doesn't look like one though
Hi, I've been using blender for a while now and know enough to use it for animations and games, but I have never figured out how to change the alpha of an object to fade it in/ in the BGE since about version 2.49. Now I have version 2.62. Can anyone tell me how to do this as I require it for a project I am working on? Help would be appreciated.
alternatively just dimming a light would do, if someone could help me with that.
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