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Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

  • Shuttle Altair
  • Spider Jerusalem from Transmetropolitan
  • samnite_meddix_armor
  • SMLE No1 Mk3
  • Lee Enfield No4 MK1
  • Old hospital bed
  • Razer Orca Headphones
Creating HD Eyelashes for Characters

6

Game

Creating HD Eyelashes for Characters

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes, anything your imagination demands or your boss...

Dec 27, 2012 Tutorial
Developers History Blog ( Updated 28-5-12 )

6

Game

Developers History Blog ( Updated 28-5-12 )

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story of my progress over the years.

May 24, 2012 News
Dev Anatomy

6

Hammer Deluxe

Dev Anatomy

An update on some progress on dev progress finding out how it should break. A teaser of an upcoming update as well as a new facebook page for easier tracking!

Apr 3, 2012 Hammer Deluxe News
Photoshop: Combining normal maps

6

Game

Photoshop: Combining normal maps

In this tutorial I will show you two methods in photoshop for merging together two normal maps into one. The first one - the lazy method - is the most famous one, but sadly also quite bad because it destroys...

Oct 6, 2011 Tutorial
Photoshop: AO and normal maps from a height map

7

Game

Photoshop: AO and normal maps from a height map

In this tutorial I will show you how to use Photoshop to create an ambient occlusion (AO) map and a normal map from a height map. No third party software is needed, just a simple plugin. Knowing this...

Sep 28, 2011 Tutorial
Comments  (0 - 10 of 770)
Unikraken
Unikraken May 14 2013, 8:12pm said:

Anyone interested helping with some BSG ships?

+1 vote     reply to
Sizer
Sizer May 17 2013, 6:39pm replied:

Nope. XD

+1 vote     reply to
Turkish007
Turkish007 Apr 23 2013, 5:14pm said:

Can anyone donate me some weapon and vehicle models for use in BF2 engine? Please PM me if you can.

+2 votes     reply to
fdslk
fdslk Apr 22 2013, 4:24pm said:

So, what about starting a modeling contest?

+1 vote     reply to
Bornsteller
Bornsteller May 3 2013, 5:24am replied:

I'd be down for something like this.

+1 vote     reply to
TKAzA
TKAzA May 2 2013, 7:24pm replied:

good idea, think up a theme and ill try and make it offical, our other art contest at moddb have been pretty epic.

+1 vote     reply to
fdslk
fdslk May 3 2013, 10:19pm replied:

Ok! I'll send you in a few days what I have in mind then :D

+1 vote     reply to
nightovizard
nightovizard Apr 11 2013, 4:05am replied:

Oh sorry, I didnt saw:
--- Please don't use the comments box below to look for help or assistance with your mod or game ---

Please delete my message if it causes any problems.

Also what i meant is both texturers and modelers, not only texture artists.

+1 vote     reply to
*ME-U*Prothean
*ME-U*Prothean Feb 24 2013, 10:11am said:

Hey, i was wondering if anyone could help me out with 3ds max 2013 problem i have. The model seems to Auto-Smooth the edges (What i do not need, i want sharp ''square'ish'' edges). You can see here: Imageshack.us . The one in the left it makes when i shape the object, but i need the one that looks like on the right side (I got it when i used extrude). I do not have this kind of problem on max 2010, so i dunno how to fix it (shut down the auto smooth or whatever is causing it). Anyone could help?

+1 vote     reply to
Faced
Faced Mar 2 2013, 3:48am replied:

You have to turn it into an editable mesh and choose face or ploy and scroll to the bottom and there should be a big group of numbers, and under that I think there is a button called clear smooth or something along the lines of that click that (By the way you need to have selected the faces/polys you want to get rid of the smoothness from before you click that button)
-Hope this helps

+1 vote     reply to
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