Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.
It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.
The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Procedurally generated dungeons make an appearance in an all new dungeon crawler game mode!
Posted by Jordizzle on Sep 5th, 2012
Jordan here with a smidge of Zombie Grinder news! Tim has patched in the random dungeon generator for everybody to try out! Along side those, there is a ton and a half of bug fixes, some tweaks to old maps to add a bit of flavor to an otherwise bland experience, and a new miscellaneous item that allows you to charge into battle with a pre-determined amount of cash! This comes in handy especially with the new random dungeons! There are also a few other features and stuff we snuck in, so have fun finding those :)
That's all for now, guys! As always, let us know how you like the new dungeon mode on the forums, or in a reply to this news topic!
Thanks for all your time, and happy grinding!