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Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.

The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

  • Then suddenly ...
  • Hero's Hood
  • Behold the RAN-GEON tiles!
  • The Beginnings
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Dr.Goupyl
Dr.Goupyl Aug 22 2012, 6:00pm said:

Yay traps ! As expected.

+1 vote     reply to
fafikozoom
fafikozoom Aug 22 2012, 7:01pm said:

Wow, thats epic :D

-1 votes     reply to
Soulin
Soulin Aug 22 2012, 11:09pm said:

I can't wait for this! Is this feature going to be limited to 4 players on a map? or more?

0 votes     reply to
Infinitus
Infinitus Aug 23 2012, 1:50pm replied:

Theoretically any number, but I will probably limit it to 4. A lot of the fun of exploring dungeons and stuff kinda goes out the window if you just have lots of people rushing around.

+1 vote     reply to
Soulin
Soulin Aug 23 2012, 6:37pm said:

That's good to hear. Having more than 4 would just make a chaotic mess in my opinion.

+1 vote     reply to
olvimasta
olvimasta Aug 25 2012, 1:18am said:

McDolan's imployee finds something is alive in the meatshipment? :3

+1 vote     reply to
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Description

Wandering through randomly generated map, when suddenly, fire, fire everywhere D:

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Demonstration
Date
Aug 22nd, 2012
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639×480
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