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Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.

The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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pollobodoke
pollobodoke Sep 7 2012, 10:40am said:

lol i posted a team death match idea yesterday

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pollobodoke
pollobodoke Sep 7 2012, 10:41am said:

it will be awesome :), at least i hope so

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big-google
big-google Feb 27 2013, 8:44am said:

2pic

+1 vote     reply to
big-google
big-google Feb 27 2013, 8:45am said:

épic *

+1 vote     reply to
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Description

Finally getting round to adding code for team-based logic to the game.

Getting tired of having CTB the only map that can't support more than 4 players lol.

Details
Type
Demonstration
Date
Sep 6th, 2012
Size
797×599
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