Zafehouse: Diaries is a tactical game of survival, planning, resource management and problem-solving. Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated procedural engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add real people and locations to the game.
Zafehouse: Diaries uses a unique, diary-based interface. It records your actions, reveals the state of the world, provides hints and clues to help you, and can be exported and shared when the game is over.
Zafehouse: Diaries v1.1.9 - Map marking, bookmarks and speed tweaks
Zafehouse: Diaries has been updated to v1.1.9. For this patch, we've focused on user interface and performance enhancements that should make playing the game a much smoother experience.
May 17, 2013 News
The Mighty Bundle
Play a mighty lineup of games from IndieRoyale inc: Waveform, Avadon, Zafehouse: Diaries, Derrick the Deathfin, Tidalis and War of the Human Tanks.
Mar 26, 2013 News
The Walking Dead lead designer talks Zafehouse: Diaries (P.S. He loves it)
Zafehouse: Diaries has received glowing praise on Idle Thumbs, the podcast hosted by Double Fine writer Chris Remo, The Walking Dead lead designer Sean Vanaman and The Walking Dead co-project lead Jake...
Mar 14, 2013 News
Zafehouse: Diaries v1.1.8 - Heroic dilemma, weather effects and custom content
Patch v1.1.8 for Zafehouse: Diaries is now available! This patch improves a number of areas of the game and adds a solid dose of content, including a new dilemma, idle task, combat predictors, weather...
Mar 1, 2013 News
Zafehouse: Diaries v1.1.7: The zombie infection cure is a... hacksaw?
In Zafehouse: Diaries v1.1.7, get stuck into the new Priest occupation, a new dilemma featuring fanatical believers, the introduction of the slow, deadly and quiet crossbow and a new way to "cure" your...
Jan 13, 2013 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Ok I bought it. I can say it's not easy which is ok. I liked how it works. But I don't like playing under a restricted time limit. Bad bad bad. I regret having bought your game. I actually expected some sort of actual zombie survival game that paces steady enough to not need to rush. Good thing there's Project Zomboid to calm me down, as its more what I expect from a zombie survival genre than another Left 4 Dead variant.
Hello Kindlesmith. There are two modes in the game - Classic and Road Kill. Classic has a time limit, but Road Kill does not.
I had read somewhere that there was a time constraint on both modes, classic having the move 'flex' time limit than the other one. Was this changed? I'd be game to give it another whirl. It's a damn fun game mechanic, but being forced to rush about makes a lot of actions within the game not viable if I am serious on winning. Perhaps a 3rd game mode of survivor where you bunker down and see how long you can last? Just a suggestion.
There's never been an arbitrary time constraint on Road Kill - it only ends when you decide to the leave the town.
If you choose not to leave the town, you can play for as long as you want (well, for as long as you can scavenge food - survivors will die of starvation eventually).
Interesting. It would be sooo cool that it brought survivors from your facebook account, including yourself
Downside is some of the stuff gets randomly assigned to people. Things like what they are good at. I put myself into the game as a new kind of profession "Gamer" and in one game I played Iwas good at medical treatment and repairing. Like what the hell.
Please double check that you have the latest version! In 1.1.8, we overhauled the custom occupation creator so that it does not randomly assign skills. Instead, the skill ratings should appear exactly as you've specified.
These are all great suggestions. I would also suggest the ability to force-equip gear to survivors, even if only for the working-style jobs (barricading, engineering, searching.) A few times I had people equipping two-star items when a five-star was available.
Hi Wizminkey - survivors should always select the best item for a given task. Feel free to drop by our forums and let us know more so we can investigate what's going on.
Perhaps it was in the demo version they acted like this? Or perhaps there was a legit circumstance I didn't see at a glance, but I vividly remember one of my people was using a two-star crowbar to search when I had at least one flashlight unused in the general pool. I'll keep an eye out and pop a message on the forum if I'm able to reproduce.
Great game, by the way. Very compelling.