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Platforms
Windows, Mac, Linux
Engine
Custom Built
Developer
Reality Council
Official Page
Wetwaregame.com
Contact
Send Message
Genre
Real Time Strategy

Average Rating

7.6

Ratings closed

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Wetware is a neon-tinged single-player real-time strategic hack-em-up for Windows, Mac and Linux. Take control of a megacorporate network in the retro-future, and use your vast resources to hack, loot, blackmail and sabotage your way to dominance. Hire, train and outfit a team of elite hackers to penetrate enemy systems while securing your own against intrusion. Manage your company's research and production systems to maintain competitiveness in the cut-throat world of corporate cyber-warfare.

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System requirements:
Windows: Vista, 7, 8
OS X: 10.7 and above
Linux: any 64-bit distribution

OpenGL 3.1 support required.

  • Bypassing Defences
  • Hacker Info Window
  • Industry Slot
  • Heavily-Defended Node
  • Building More Data Stacks
  • World Map
  • Heavily-Defended Node
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Comments  (0 - 10 of 15)
VariousArtist
VariousArtist Apr 6 2014, 2:02pm said:

I suggest to stay away from this abandoned game! They claimed to work full-time on it last year but there wasnt any progress for months! Now their website is gone, too!
Dont buy - its just a money grap!

+1 vote     reply to
Razguul
Razguul Dec 3 2013, 11:54am said:

Any progress on the game?

+1 vote     reply to
RealityCouncil
RealityCouncil Dec 13 2013, 6:37pm replied:

7.1 has been uploaded to Desura now and is pending authorisation, the changelog is here: Wetwaregame.com

+2 votes     reply to
crossfire2032
crossfire2032 Oct 16 2013, 4:03pm said:

Enjoyed it so far been playing for a few hours today after i got it. I know its alpha so no wonder things missing, but was getting a bit confused as to what some things do due to missing explanations atm.

I look forward to seeing more of the industry side of things, little bit lost as to that atm, just randomly chose things when the industry tab appeared atm, and agree with previous comment of a move ability would be nice, and also an upgrade, specifically thinking about the CPU Core' here, but also things like the firewalls etc and things that have a better variant of.

Thanks look forward to playing as more updates come along.

+2 votes     reply to
RealityCouncil
RealityCouncil Nov 18 2013, 12:37am replied:

Glad you're enjoying it! If there's anything missing such as things being under-explained, feel free to let us know anyway -- sometimes it's just an oversight and prodding us about it means we can try and fit it in to the next release.

The ability to move modules was added in, I think, Alpha 6, but it's definitely there in Alpha 7 (current available version). The upgrade idea is interesting. The approach we've taken with a lot of things now is to change their effects (especially in Alpha 7 where detection and tracing are different things, meaning lower-end defences are still useful), so Great Wall of Fire for example is no longer a straight improvement over LinkGuard -- they both have their uses. But yes, for Cores I can see some sort of Upgrade function being useful.

Thanks for the suggestions, keep them coming!

+1 vote     reply to
Grossor
Grossor Oct 3 2013, 1:36pm said:

Hmm... is it lineal or open-ended/procedurally generated?

+1 vote     reply to
RealityCouncil
RealityCouncil Oct 7 2013, 11:32am replied:

There is a core campaign which has a degree of linearity to it (currently being implemented), but there are plenty of missions which occur randomly, and many can be solved in multiple ways. Of course, you could always ignore all that and just tech race against your competitors and destroy them, by default the last megacorp standing wins.

+1 vote     reply to
apollobunny
apollobunny Oct 5 2013, 9:49am replied:

I've only been playing for a short while and while there are some random aspect to it, many parts do seem to be part of a linear storyline. I have no idea about the end game as the game has never been stable enough for me to get there yet.

+1 vote     reply to
null.
null. Sep 30 2013, 9:13am said:

The grid editing is pretty cool, but what's really missing is a function to move a module. When I build a link, I can't control where the module gets placed on the other side.

+2 votes     reply to
RealityCouncil
RealityCouncil Sep 30 2013, 12:07pm replied:

This is a pretty good idea! Will look into it.

+3 votes     reply to
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Twitter
Latest tweets from @wetwaregame
We've addressed the problems with SendOwl downloads; anyone still experiencing issues should email help at realitycouncil. Jun 27 2014, 9:39pm
Just become aware of some issues related to SendOwl. Investigating. Jun 25 2014, 1:00pm
Wetware Alpha 0.8.1 is out: T.co May 18 2014, 6:56pm
RT @BjornMolster: Researchers make slime mold function as a logical circuit. Possible breakthrough in #wetware computing. T.coApr 30 2014, 9:40am
8.0.2 is now available, here's the changelog: T.co Apr 18 2014, 10:26am
RT @aeonofdiscord: These guys could probably stand to invest in some security T.co Apr 16 2014, 9:48am
8.0.1 went out last night on direct download and Desura, here's the changelog: T.co Apr 16 2014, 7:25am
Alpha 8 is now available through direct download links and pending authorisation on Desura. Changelog: T.co Apr 8 2014, 1:46pm
Typography. T.co Feb 26 2014, 10:42am
Terminals! At least 8% more in-game buttons. T.co Feb 24 2014, 8:00am
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