WazHack is a procedurally-generated dungeon game. This is not a button mashfest - you can spend all the time you need contemplating your actions. With over 300 different types of items to be found, there are many different ways to deal with the more than 130 different types of monsters. You will have to use your sword or staff as much as your inventory. It's not a game of plodding to the end and winning (though it is winnable), it's about experiencing the attempt... and learning lessons that will help your next valiant attempt!
The procedurally-generated dungeon game WazHack, is now available as a Windows game.
Posted by WazWaz on Jun 25th, 2012
WazHack is a spiritual successor to the classic game NetHack, and it is written by current DevTeam member Warwick "Waz" Allison.
The game honours all of the hallmarks of the roguelike tradition - procedurally-generated dungeons, turn-based play (although "turns" in WazHack are fractions of a second), vast variations of loot (250 different items) and monsters (100 different monsters), and of course, permanent death.
But that is where the conformity to the genre ends. No more ASCII graphics or even blocky tiles. WazHack is rendered in platformer styled full 3D with complex models showing all of your armour and equipped weapons on your character - and the same for monsters' equipment.
For the last 3-months, WazHack has been polished by a web-based beta period, with a total of 9 beta releases, over 200 interim patch releases, and 30,000 games played.
The result of that polish is now available for purchase as a Windows game on Desura:
The web version will of course continue and help rapidly test the 1.1 release, but already players are reporting that the Windows stand-alone version gives a much more familiar and smoother gameplay.