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Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest. Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory. The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

RSS Feed Modcast S02 E02

Another week goes by time for the Modcast Crew to fill you in on a weeks worth of modding!

Article Posted by Henley on Nov 26th, 2008

This last week has been busy with quite the list of mods to go over. So have a listen and see if anything takes your fancy!



So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to dave@moddb.com and we will answer the questions on the show!

Herr_Alien Nov 26 2008, 8:07am said:

@Henley: you do need to re-compile the binaries for each OS. One possible exception is 64 bit Windows, which can run 32 bit applications; but again, you can re-compile the code for 64 bit Windows too.

+2 votes     reply to
Henley Nov 26 2008, 8:51am replied: Online

I see thanks for letting me know :D

+2 votes     reply to
Herr_Alien Nov 26 2008, 10:35am replied:

No problem; I am facing this multi-platform issue for Project 'Savior': a Mac user would also like to use the patch ... but since "I'm a PC", I can't provide him a Mac version.
But I'd end up ranting about the Mac OS being available only for Mac users, and so on, and that would not be nice, so I'll stop now.

+2 votes     reply to
lodle Nov 26 2008, 11:14am replied:

im sure if you ask some mac users would gladly help out.

+2 votes     reply to
NSWMaps Nov 27 2008, 8:47pm replied:

I'm a Mac user, and the reason for the two different compiles is due to the advanced shaders used in the mod. These shaders serve only to hinder the games performance in OS X, so a different compile was made to streamline the release for Mac Users.

+2 votes     reply to
ImHorny Nov 26 2008, 10:14am said:

hmm.. World of Padman 1.2(the actual version) does not include Capture the lolly and this is where the CTF mod comes in. It makes CTF possible in 1.2.
2.0 will come later this year(www.padworld-entertainment.com).
But im surprised that you have never heard of WoP xP

+2 votes     reply to
Henley Nov 26 2008, 10:16am replied: Online

I've heard of it, never played it.

+2 votes     reply to
T-Mckenney Nov 26 2008, 12:44pm said:

Yes actually you do have to compile them differently, but it has to be done on my end :P

+2 votes     reply to
infinitysend Nov 26 2008, 8:12pm said:

Hey guys thanks so much for talking about Final Act. I assure you the game is extremely fun once you play it!

+2 votes     reply to
wake[of]thebunt Nov 27 2008, 11:05am said:

nice work as always, i enjoy hearing aussies being heard around the internets! ryan's hot also dw

+2 votes     reply to
stenchy Nov 27 2008, 2:27pm replied:

Uh, thanks?

+2 votes     reply to
lodle Nov 30 2008, 6:54pm replied:

He is a Perth boy ryan. :P

+2 votes     reply to
razorb Nov 27 2008, 5:58pm said:

heh keep it up guys :) i actually listen to alot of gaming podcasts while i am at work... and ive gotta say this is one of my faves :) are they going to stay weekly ?

+2 votes     reply to
Henley Nov 27 2008, 8:13pm replied: Online

yeah they are going to stay weekly

+2 votes     reply to
lutoma Nov 28 2008, 1:52pm said:

Yay World of Padman CTF is in the List ;)

+2 votes     reply to
dissonance Nov 28 2008, 2:01pm said:

laughed so hard at the L4D thing

+1 vote     reply to
BrotherLaz Nov 29 2008, 11:02am said:

Their coverage of Median XL sounded like 'Uh yeah, it does stuff and... does more stuff... I guess it also adds new items and new skills and oh yeah... I hope it's not too hard'. Seems like some people were not Diablo fans. :D

+2 votes     reply to
Henley Nov 29 2008, 8:50pm replied: Online

Are you kidding? I love Diablo.

+2 votes     reply to
QuadX Dec 16 2008, 6:19pm said:

Hey guys, listening to the modcast I noticed a doom 2 mod was featured.... I noticed one of the guys said "I have not seen a doom 2 release in a long time" which is actually untrue. While that may be true for MODDB, it's not true for the doom 2 community. There's shitloads of doom 2 content over the years.... Though I bet ysomeone is going to respond saying that yes, you were talking about on moddb, but I just wanted to point that out.

I thought it was interesting how you guys were talking about mods caring mainly about the graphics aspect, and I totally agree with you guys about how it shouldn't be about that. I've been saying that for a long time, and it goes for new modern games too. While graphics are always a plus, they don't make the game, at least IN MY OPINION. I would argue that gameplay and innovation and whatnot are much more important, that is why I still love old games. I like old games, in fact I still will play doom from time to time (though I admit not in its original state.) By the way, not sure what happened, but I went to check the Half-life DS page and it is apparently removed, unfortunately. I wanted to see what it was about; and yeah, I agree with whoever was saying in the modcast that it through them off with it being called DS. I had the same reaction, thinking that it was for Nintendo DS.

+2 votes     reply to
QuadX Dec 16 2008, 6:22pm said:

Speaking of the nintendo ds, and I know this isn't really related... But I remember there being some sort of game for the nintendo ds being made (homebrew ?) that was like some sort of zombie type game and it peaked my interest. Anyone know what I'm talking about?

+2 votes     reply to
awkook Jul 22 2009, 12:19am said:

you should put times for when you talk about each mod

+1 vote     reply to
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