Wanderlust: Rebirth is an online 4 player co-op retro arcade-action RPG. Wanderlust: Rebirth offers more content than most professionally-funded games including story and survival modes, online high-scores, over 40 enemies types, 15 boss battles (including 4 secret bosses), over 50 unique skills between 4 uniquely crafted character classes, 3 different difficulty modes, 3 different endings, AND MUCH MUCH MORE!
Wanderlust: Adventures Dev Log 8
Read all about it! New character graphics, companion system, and more!
Apr 13, 2013 News
Wanderlust: Rebirth is 75% Off for one week!
Wanderlust: Rebirth is 75% Off for one week, exclusively on Desura!
Feb 25, 2013 News
Wanderlust: Rebirth ~ Holiday Sale!
Wanderlust: Rebirth now on sale for 65% off at various websites!
Dec 23, 2012 News
New PvP Modes!
Yeti Trunk has launched its first major Content Update for Wanderlust: Rebirth which includes two brand new gameplay modes: Arena and Relic Rush!
Sep 3, 2012 News
Chucklefish to publish Wanderlust: Rebirth on Steam!
Wanderlust: Rebirth will be Chucklefish’s first published game on Steam. Release is slated for July 27th, 2012!
Jul 20, 2012 NewsOnly registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.







Hello, nice game!
Is CD-key purchased in another source (gamergate) can be used for activation (in library) game here?
Email us at contact@wanderlustgame.com for questions regarding keys. =)
Just purchased it. If possible I could take a Steam key too, but if it's not possible, I don't care. : )
Could anyone make comments about the gameplay? If I wanted Steam keys I'd go to Steam...
Stop asking for free keys! The developers have posted frequent deals of this game. Let alone they aren't asking much for the game. So selling it for 2.75$ on the steam marketplace, and you still complain that you don't get free steam keys? They make little money as it is with the game. They pretty much make games for you! Stop being selfish put down 2.75$ for a wonderful experience that you will enjoy. If you can't afford 2.75 than stop buying ****** games 59.99
You know I agree that its each developer's choice if they give out steam games to a different platform, but indie games often do it much differently to actually get sales in the 1st place. I know I'd rather have it on steam to manage all my games across computers in one program so I'll hold off until a steam sale arrives. The game seems interesting enough for me to buy at a discount price.
However whats wrong with asking when this is a common practice? Its like you telling people to stop asking for discounts at stores. Some stores do some don't but doesn't mean you shoud get butthurt over it... I buy games for $60 because most times those games are worth it, and I'm willing to bet that this game is not comparable at such price point. Publishers like locking the sold game to one platform to encourage people to buy it again somewhere else. (Yet some keys also are valid on steam and ea does allow most older games to be activated on origin if you contact them) Indie games like being "free" of such constraints alot of the times.
Well thats a long post, tl:dr, the **** is up with your qqing?
Well most other developers are willing to do it. I have had a number of them do it with no problems. Valve does fine. They aren't going out of business anytime soon but thanks for your concern for them.
You also have to consider that you put your game here first so some people may have bought it early on to support you but then once the game got on Steam would still prefer to have the Steam key. I personally think it's pretty crummy to make them re-buy it.
It's your game though. Do what you want. I won't be buying it and I will remember not to buy games from Yeti Trunk in the future.
You can add the game to your Steam Library and there will be virtually no difference between the Steam version and the non-Steam version.
You can play with Steam users with the non-Steam version as well.
That's not the point. It's still a crappy way to treat customers who supported them early on before they got onto Steam. Again most other developers are willing to do this.