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It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.

RSS Feed Improved Air Combat

The UFO:AI development team is proud to announce that we made the first steps towards a new improved air combat system.

Posted by Crystan on Jun 13th, 2012

Our Team Member "Destructavator" is developing a new system for air combat / interception featuring its own 3D environment.

Improved Air Combat

Unlike the battlescape all aircraft and things will move and fight all at the same time, although the speed and pause controls from the geoscape will still be available. If the combat starts with the player's aircraft chasing the UFO, the UFO will start in the center of the map, with the Phalanx aircraft at an edge, approaching the UFO.  If the UFO is coming after a dropship or player craft, this is switched, and if both are coming at each other, all opposing forces start at opposite edges of the map. Any aircraft that pass beyond the border of the generated map would be considered to have escaped combat (for the moment).

Improved Air Combat

The "Aircraftscape" can generate different types of terrain for various areas on the map, so arctic terrain would be made over Antarctica, mountain terrain over a mountain region, etc.  It could also make lunar or alien-world terrain. If a UFO is shot down the game will know if it fell in a lake, on some trees, on a mountainside, etc.  This information would then be passed to the battlescape, so a ground battle in a matching map would occur. Its also planned to extend this to generate buildings, cities, trees, etc. and place them on the terrain.

Improved Air Combat
Comments
Nathanius
Nathanius Jun 14 2012, 4:20am said:

That's pretty nifty! :D

+1 vote     reply to
myxale
myxale Jun 14 2012, 7:50am said:

Wow, kinda unexpected.
Never found any fault with the old system, but this one promises more UFO awesomeness.

This little UFO gem is getting shinier each release!

Kudos mates!

+2 votes     reply to
Kyle_K_ski
Kyle_K_ski Jun 14 2012, 9:58am said:

What a nice surprise! I'll take it!

The description makes it sound so simple, but I have no doubts that a lot of hours of hard work went into making this new system possible.

Thanks again for the previews!

+1 vote     reply to
Leonhart-
Leonhart- Jun 14 2012, 11:45am said:

You guys are making an awesome job on this game.

Keep it up ! :)

+1 vote     reply to
█Black/Brunez█
█Black/Brunez█ Jun 14 2012, 1:03pm said:

Man, this is indeed a really nice improvement for the gameplay!

+1 vote     reply to
odd.mean
odd.mean Oct 22 2012, 9:36am said:

Thank you guys! I'm a real fan of UFOAI since 2010 & it's pretty nice to see that you keep on improving it!

+1 vote     reply to
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Platforms
Windows, Mac, Linux
Developer & Publisher
UFO: Alien Invasion Team
Engine
id Tech 2
Official Page
Ufoai.org
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Genre
Turn Based Strategy
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UFO: Alien Invasion
UFO: Alien Invasion Indie Single & Multiplayer Turn Based Strategy
Related Engines
id Tech 2
id Tech 2 GPL Released Dec 5, 1997
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