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After almost 2 years of waiting, UFHO2 is here.
Whether you want to play solo, with up to 3 other friends or online, UFHO2 will put your brain to the test.

“A simple yet devilishly difficult strategy game” - IndieGameMag
“Good things often come in small packages” - Indie Games Channel

UFHO2 is the sequel to the first UFHO web game: it's a turn-based, competitive strategy board game. In UFHO2, things get bigger and better in every way, with new stages, new board layouts, new characters, new game modes, new powerups.

• Story Mode, with 10 unique planets, for a total of 30+ matches
• An endless Local Multiplayer mode - it's more fun when you see your friends in the eyes while you outwit them
• 10 different alien races to unlock, each one with its own in-game power: several guests from other indie games (World of Goo, Super Crate Box, Bit.Trip, Blocks That Matter, Gish, Cortex Command)
• A wonderful original soundtrack, by composer Francesco D'Andrea

And more to come in the next update

RSS Feed UFHO2 is on Desura Alphafunding!

After a long wait, UFHO2 is finally available on Desura Alphafunding at 40% off the regular price.

Posted by CiroContinisio on Mar 5th, 2013

After 9 months in development, we finally launched UFHO2 on Desura Alphafunding! You have the chance to get it now at 40% off while in alpha/beta stage, and of course this purchase will become the full version when it becomes available.You can get it for PC, Mac and Linux! Nobody's left out!

What's this "alpha100"?

This version of the game is called alpha100, and will be the base for the progress that will lead to version 1.0. Future alpha builds will be called alpha101alpha102, and so on...Speaking of features, here's the changelog as it appears in the Desura build:
Added Commander palace stage
Added Void stage
Added a 2 seconds waiting time before starting the turn for the AI
Added a Quit button in the main menu
Added full galaxy map with missions submenu
Added interface animations in the main menu

Changed the banner for the resolution dialog
Changed the black overlay so now it's shown on the very first turn as well
Changed the maximum player number for the Downed UFHO stage at two players
Changed the menu so it goes back to the last option after a match
Changed the stage selector in Local Match

Fixed the audio bug in the main menu
As you can see, there's a couple of new stages to try in local multiplayer (both more or less dedicated to Commander Video), some tweaks to make the game more smooth, and a taste of what is to come in the story mode.
The game went live yesterday, and I already patched it once (it sported a nice game-breaking bug in one stage). I hope nobody encountered the bug yet, but anyway the guys at Desura were quick in getting the patch on the system during the night.

 Kickstarter backers

If you backed UFHO2 during our Kickstarter campaign to receive the access to the alpha version (which means, 55$ and up) you already have a Desura key waiting in your inbox. Check the email (check the spam folder if you don't see it!) or log into Desura with the same email you used during the campaign, and you will get the game.

We hope you will enjoy this first version of the game! Stay tuned and check the updates on Desura/IndieDB (or our Facebook page, or my Twitter) for more features coming!

Comments
suchwow
suchwow Mar 5 2013, 9:35pm said:

Really like the look of this game, how much will the ipad version be?

+2 votes     reply to
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Track this game Releases
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Platforms
Windows, Mac, Linux
Developer
Tiny Colossus
Engine
Unity
Official Page
Tinycolossus.com
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Genre
Turn Based Strategy
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